dop2000's Forum Posts

  • Each image needs to be loaded in a separate frame.

    Add 4 empty frames into the sprite, set animation speed=0

    Edit your event like this:

    System create pic
    pic Set animation frame to n
    pic Load image from .....
    
  • Ashley

    Sorry to summon you again, but you are probably the only person who can answer this question.

  • I think the problem is in the second event: Blast on collision with SpriteEvil.

    Remove "Wait 0.2s" action, or move "Add 1 to hits" before the wait.

    Currently if you win with the last shot, shots counter goes to 0, but the hits counter increases only after a delay, which is why you get "Lose" message.

  • Search this forum on how to fix CORS issues, this is a very common problem.

  • user5487 Big SpriteFonts may increase memory usage, but if you need to update text often, they are better for performance.

  • Have you tried searching? There are lots of topics about this. Try links from this post:

    construct.net/en/forum/construct-3/how-do-i-8/radial-thumb-control-mobile-148503

  • Did you buy a game template (source project file), or an exported (compiled) game?

    If you have a project file, you need Construct software to open it and change images.

  • Wait 0 is to wait one tick. Objects are pasted at the end of the tick, so you can't save the image immediately after pasting..

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  • You can put a DrawingCanvas object in that position and paste all objects onto it. To scale down the image, you need to move it to a sprite:

    DrawingCanvas paste everything..
    Wait 0
    DrawingCanvas save image
    Wait for the previous action to complete
    Sprite load image from URL: DrawingCanvas.SavedImageURL
    

    If you want this image to be accessible on another layout, you will need to set Sprite object as global. Or save image in one layout and load it into sprite in another, but I'm not sure it will work.

  • Set bullet angle of motion to angle(object.x, object.y, touch.x, touch.y)

    .

    Or you can set "Set angle=yes" in Bullet properties and use action "Object Set angle towards position (touch.x, touch.y)"

  • It may be a bug, try logging a bug report:

    github.com/Scirra/Construct-3-bugs/issues

  • There may be a hundred different reasons why this happens.

    Check the events where this variable is used, make sure you are not dividing by zero, not running infinite loops etc. Run the project on computer, check browser console for errors. If nothing helps, consider posting your project file here.

  • If you run the game in debug mode and check variables, you will see why.

    The MVarVolume becomes "-Infinity" at the lowest setting. You can change the formula to prevent this from happening:

    max(log10(unlerp(MusicSliderBack.ImagePointX("start"),MusicSliderBack.ImagePointX("end"), MusicSlider.x))*20, -100)

  • Here you go:

    dropbox.com/s/c8k4lbkpnacd18b/UnsuranceCapx_2.capx

    I fixed your loader layout and music slider, you can do the same with the effects slider.

    EDIT: I changed a few events in AudioSliders, please re-download the file.