The Diaper Movie's Forum Posts

  • Hi.

    I have some mp4 files that just show one image with great music - is there any way I could use that music in a game is I don't have a wav file or anything like that? Also are there any good mp4 decoder tools or whatever they're called? I've heard that they're all just stupid viruses. Thanks in advance!

  • Hello again?

  • Thank you, sorry I haven't been on in so long.

    It sort of works, but it's only showing a small chunk of the options menu only zoomed in. I've tried every fullscreen mode and none of them seem to work. I'm not sure if this would help at all, but my screen resolution is 1600 x 900.

    Thanks again for all the help, I don't know why I always have so many problems.

  • Thanks, but how do I find the original canvas width?

  • Hello?

  • Thank you, but how much do I scale the layer for each resolution size?

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  • I'm making a little progress as well.

  • Thank you! Is there any way I can set it to adjust the sizes of ALL objects according to screen resolution?

  • Hi.

    Me again, with a weird problem, as always.

    My screen resolution setting malfunctions when you visit the options menu. It's hard to explain, so you'll have to try to visit the options menu from the main menu yourself with the file linked below.

    Note that I'm using Firefox if it works for you. Thanks in advance!

    https://www.dropbox.com/s/m8npoen1umskv15/The%20Sweets%20Traveler%20Episode%201.c3p?dl=0

    Tagged:

  • Thank you! And yes, I'll make those 5 more posts soon.

  • Hi.

    Almost 2 weeks ago I posted a thread listing my problems, but nobody has responded, so I thought that I would make a new one, because I would never expect someone to reply after 2 weeks. Note that this one includes a problem that wasn't in the old one.

    1. If the player is on the main menu, and they go to either the help menu or the options menu, the music keeps going, but when the player goes back to the main menu, the music restarts. Note that if the player is playing the game and pauses it and goes back to the main menu, the music should restart. Just not when they're coming back from the help menu or options menu though.

    2. What I call "Custom Cursor setting" isn't working. You know how that in some games, you can set your cursor to either the normal system cursor or the game's own cursor? Well, I tried implementing that, and my checkbox can't be checked. Also please note that the checkbox I'm using is a sprite and that it's the the light blue and dark grey-ish black box that has no label yet.

    3. My screen resolution setting malfunctions when you visit the options menu. It's hard to explain, you'll have to try to visit the options menu from the main menu.

    4. This isn't an urgent problem, although if the player is standing still right at a wall, they can't jump. The jumping sound effect plays but they can't jump.

    5. On level 7, I want the octopus to move back and forth. But then he just bounces off the sunken bridge at an angle, then flies in the air out of water!

    6. I'm also having a little trouble getting the music to stop when the player fails the level so the fail sound effect can play.

    Please note that if it works for you, I'm using Firefox. And I'm aware of the fact that when you play level 7, it says you're on level 6. That's just because I haven't yet set it to set the text to level 7.

    And let me know what you think of the music. I just made the third music for chapter 1 earlier today.

    One more thing. I'm going to have 3 main chapters. How many levels should I include in each chapter? Also, find the file down below.

    Thanks so much in advance!

    dropbox.com/s/m8npoen1umskv15/The%20Sweets%20Traveler%20Episode%201.c3p

  • I think I'm getting the hang of problem 1, but a few more problems came to mind.

    4. This isn't an urgent problem, although if the player is standing still right at a wall, they can't jump. The jumping sound effect plays but they can't jump.

    5. On level 7, I want the octopus to move back and forth. But then he just bounces off the sunken bridge at an angle, then flies in the air out of water!

    6. I'm also having a little trouble getting the music to stop when the player fails the level so the fail sound effect can play.

    Thanks again in advance!!

  • Hi, me again.

    I have a list of issues that I'm having, I put them all in this one post so I didn't have to make a million posts.

    1. The level transitions are glitched. On some levels (such as level 1), nothing happens when you enter the cave. On other levels, you enter the cave, the level complete screen shows up, and then it starts to play multiple music pieces at once and it sounds horrible. On others, you hit next level (while the music is all glitched) and the level complete screen stays there and it just restarts the level.

    2. What I call "Custom Cursor setting" isn't working. You know how that in some games, you can set your cursor to either the normal system cursor or the game's own cursor? Well, I tried implementing that, and my checkbox can't be checked. Also please note that the checkbox I'm using is a sprite and that it's the the light blue and dark grey-ish black box that has no label yet.

    3. My screen resolution setting malfunctions when you visit the options menu. It's hard to explain, you'll have to try to visit the options menu from the main menu.

    Please note that if it works for you, I'm using Firefox. And I'm aware of the fact that when you play level 7, it says you're on level 6. That's just because I haven't yet set it to set the text to level 7.

    And let me know what you think of the music. I just made the third music for chapter 1 earlier today.

    One more thing. I'm going to have 3 main chapters. How many levels should I include in each chapter? Also, find the file down below.

    Thanks so much in advance!

    dropbox.com/s/m8npoen1umskv15/The%20Sweets%20Traveler%20Episode%201.c3p

  • Both 1 & 2: Thank you!

  • 1. Actually, thanks but I put the music in the sounds folder and it worked. There's another problem though. When the player enters the cave it restarts the music rather than stopping it.

    2. If you hit an explosive, you will notice an explosion. That explosion is another object. Or maybe you're right, it's annoying because if I want extra explosives on a level, I may have to go in and add more of those silly events. Would it work to have the explosive and the explosion as one object and two animations?

    Thanks again.