Chadori's Forum Posts

  • abdalghani - I am sorry but I do not understand what you mean. Can you make it in a condition & action format so that I can understand?

  • DeadByte : This should do the trick:

    Just change the value of the local variable to change the speed.

  • Nevermind again, it is a scml plugin bug. I'll probably report this to Brashmonkey instead.

  • I've noticed in the Admob website that when you create a new monetizing app you have three options :

    1) Banner-Ad

    2)Interstitial

    3)Reward Interstitial (Video)

    Has anyone tried adding the third option in any of their game?

    Thanks.

  • made a kingdom

  • Guyon - You can use 1280x720 (16:9 aspect ratio) which is what I use and it does fit all commonly used mobile devices. But there is also 's tutorial : http://tobyr.wtfgamesgroup.com/what-is- ... bile-game/ .He recommends : 1200x800 (3:2 Aspect Ratio) since he tested and proven it to fit on mobile devices good too.

  • Ashley - I will make a .capx to reproduce this. But I want to try to figure out whether it is a C2 or scml problem since it only happens when I update an scml object in C2. I might post it tomorrow.

  • Guyon - Construct 2 will be best since it is easier compare to programming it using javascript. Construct 2 already made Android Game development easier compare to programming. I will recommend you to use Construct 2 and once you are finished then export to cordova --> IntelXDK / Cocoon.IO. Honestly making games is better and easier in HTML 5 compare to Flash and Construct 2 made it easier by getting rid of programming. Making a dressup game will be better in C2 using some arrays and localstorage.

    This tutorial to build a C2 game to an apk using IntelXDK is outdated but it will get you started:

    IntelXDK:

    https://www.scirra.com/tutorials/4848/h ... alk/page-4

    Updated: for Cocoon.IO

    https://forums.cocoon.io/t/construct2-h ... ocoonio/45

    Good luck in shifting to Mobile Development <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

  • Nevermind, Solved. Not a C2 problem but a Spriter(scml) Plugin problem.

    Edit: I am not sure anymore if this is a C2 problem or a SCML plugin problem because this is the weirdest thing I have seen in Construct 2.

    -Sprites and Scml objects shouldn't be family, that's just wrong.

    Ashley ?

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  • Problem Description

    Good thing I made a backup before updating to C2 R228 because when I opened my project every time in the new C2 r228 release, this error message shows up. I am not entirely sure what caused this since I just updated and reopened my project so I can't tell for sure but It has something to do with the family objects I had that made conflict with the update.

    Attach a Capx

    I can't post a sample .capx since I don't know the exact reason yet since it happened when I updated to C2 r228.

    Description of Capx

    N/A

    Steps to Reproduce Bug

    • Updated to C2 r228.
    • Opened a game project.
    • Error Message box always shows up.

    Observed Result

    Error Message always shows up when I open my project.

    Expected Result

    Project to open properly without error.

    Affected Browsers

    • N/A
    • N/A
    • N/A

    Operating System and Service Pack

    Windows 8.1 64-bit with everything updated.

    Construct 2 Version ID

    Construct 2 r228 beta release.

  • Also, the thing about SDKs is that once you learn programming using javascript the SDKs will be your set of tools to implement what you have learned. Example, programming/making games or apps in a specific platform. In Construct 2, the C2 Javascript SDK is used for making plugins, behaviors and effects that can be used to extend C2's capabilities for game development.

  • - I noticed that there is a bug on the scml plugin that prevents the "Undo" (Ctrl + Z) to un-import the scml imported to Construct 2 when it fails to load in Construct 2 saying that the scml file is broken.

    Procedure to remake the bug:

    1)Import a spriter project that you made.

    2)Once it is imported, rename the spriter project(scml) with another name.

    3)Import the newly made name of scml.

    4)When the message pops up that the scml plugin is broken then...

    5) CTRL + Z ("Undo")

    6)Undo to revert anywhere previous or up to the opening of the project where no changes were made.

    Result:

    The SCML file of the failed load is still there (The scml file and the scml object that you changed the name and failed to load will be stuck on the C2 project.)

    -I hope you can fix this, since it might leave some leftovers inside the project without us knowing.-

  • Guyz, let's have a little bit of sportmanship here. I also didn't win but I accept the winners selected by Rikoshe. Everyone worked hard on their game, and the measure of their effort is the result of their winning place. If you think you worked hard, imagine how much more the winners worked hard. Besides, Rikoshe did say they evaluated the games very properly. Kontratz already received a penalty and that is enough.

  • Amazing Ashley , very helpful for us who uses spriter projects.