cesisco's Forum Posts

  • Hello, good work you guys have put in.

    The projects that been tested do they all run fine on pixel devices?

    Also if it lagged on all the device except pixel it still a problem.

    I think the list of tested devices and OS versions should be compiled into a list and posted on the issue. This sounds like a significant issue as the mobile market is an important one. I don't own a android devices myself, but it would be nice to get the problem fixed.

    Could be helpful for the chromium devs to know so they have an easier time finding the issue if it is on their side.

    How are you guys generating the apk-files?

    I don't remember the workflow, if it is possible, try export a Cordova project and do the android wrapping manually.

    Hey Vikingvikingviking , that could be helpfull.I'm building the APK with the C3 build service.

    Can you build my example manually so we can compare? I don't have all set up to do it right now.

    Edit:Sorry, forget about it, I missed the part you said "I don't own a android devices myself"

  • cesisco Hey man you got a response on crbugs. They are asking for an example apk that shows janking on Pixel devices.

    https://bugs.chromium.org/p/chromium/issues/detail?id=1127307#c46

    I was going to suggest uploading your test APK to the chromium forum, but heres the thing. I just tested your APK on my Pixel 4a and it runs smoothly!

    I dont see any janking in your test project actually.

    Yep, and they said that the original issue on that page was working fine on their Pixel devices too...but I think it's worth posting my example anyway.

  • Artpunk CascadeGames klabundee Vikingvikingviking and any user who tested, can you list the devices where you seeing the problem, so I can list them all and post on the issue, so they can test, please?

    In this format

    Device: Samsung Galaxy A20 

    OS:10.0

    Edit:Or just "Samsung Galaxy A20 (OS 10.0)"

  • Sorry klabundee I missed your post, thanks for the feedback.

    Let's start starring this issue and hope for the best

    bugs.chromium.org/p/chromium/issues/detail

  • Hi Artpunk, thanks for the feedback.

    Yep, I think it's not a good move trying to build for Android at this stage.It's mesmerizing the difference of what we can do on a computer browser with C3, and what we can do on mobile.

    I don't know if I should fill a bug report, since there are similar ones in place, or probably C3 users just should start starring those issues to draw more attention to the problem.(just 9 users starred this one)

    bugs.chromium.org/p/chromium/issues/detail

  • Hey friend,can you test this c3p file (actually I don't have active account)

    https://drive.google.com/file/d/1uAu975guxFsdfZt7zknQbdZCyKJzcbC7/view?usp=sharing

    Also share the resultant APK

    Hi, sorry dude, didn't test.The main reason of the example I made is having a very small and reproducible project to test.If the problem is present on this, it will be on any other example.

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  • > > Instead of every tick,do "every 1 second"

    >

    > Hi, this is just a generic example, you can even remove the every tick and it will jank.

    Are you sure that you tested without "every tick" in APK? If yes then I would like to go in past and say something important to myself regarding game engine

    Yes off course I tested that.This particular file example is not the problem, I did this example because of the problem.

    Thanks for the feedback anyway

  • Instead of every tick,do "every 1 second"

    Hi, this is just a generic example, you can even remove the every tick and it will jank.

  • Edit:Any user who tested this, can you list the devices where you seeing the problem, so I can list them all and post on the chromium issue, so they can test, please?

    Like this:

    Samsung Galaxy A20 (OS 10.0)

    -----------------------------------------------------------------------------------

    Edit:HTML link added

    -----------------------------------------------------------------------------------

    I'm seeing a "Jank" problem when I compare the same project using Chrome mobile with the C3 remote preview feature VS an APK built with the C3 build service.

    This is not a bug report, and I'm aware of all the other threads about APKs and Webview problems, but I didn't see a simple example showing that this is not a problem derived from bad optimization or bad practices from the user, but an issue that's out of developer's control and affects all users equally.

    I took a day to test APKs on several devices, with several export options on Android 7, 8, 9 and 10, and the Jank problem still persists on the APKs no matter which render it uses, Android version or any other variable.

    I made a simple project with just a circle rotating around a pivot point, and some Debug info about FPS, device, render and user agent.

    What I'm seeing is a smooth movement on Chrome mobile, and a Janky movement on the APK even if it's 60FPS on both.

    If someone is interested in testing the Chrome mobile VS APK, and get back here sharing their experiences I'll appreciate it.

    C3 project

    https://www.dropbox.com/s/978o9vzkttl0cdm/ChromeVsApk.c3p?dl=1

    APK

    https://www.dropbox.com/s/4xlfvhdritadux2/ChromeVsApk.android.debug.apk?dl=1

    HTML

    punchytaps.xyz/bugs/janktest/index.html

    Export options on this APK:

    C3 241(latest stable)

    The project settings are all on default

    Minify mode: Simple

    Min.Version : 5.1(but I'm seeing the same problem with higher versions)

    Tested on:

    Alacatel A30 XL

    Redmi 5

    Samsung A20e

    Samsung Galaxy J5

    Tagged:

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  • faulknermano thanks for the tip, I had to do that a couple a years ago and I completely forgot about that ” hack”.

    I’ll keep you posted if I find some other clue on this.Please keep us posted as well if you have any update on this.Thanks

  • cesisco, yeah, I've not also filed a bug report because it's just not reproducible; where do you start? But it is happening. I couldn't work like that so the r250 downgrade was necessary. The problem I have is that I'm not willing to upgrade for possible future bug fixes if this fundamental issue of saving is not addressed.

    It's only a hope, but I wish the Ashley will take a look to do some speculative debugging on this issue. I *know* that r250 does not freeze. At least that's a clue.. I think?

    R250 is ok? that’s a starting point, thanks, but I have several projects saved with r254, so it wouldn’t work downgrade to r250.

    But it would be helpful to find if it happens randomly when it saves, or if it’s related with something, like project size, any particular event/behavior added before the bug happens.I’ll dig a little bit more to see if I can get any clue on this.

  • Your issue might not be the same, but when using r255/r256, C2 freezes during save. It was slightly helped by turning off Auto-save and (using a custom backup solution as an alternative). Unfortunately (for me) the freezing came back, and so I downgraded to r250 and haven't had the problem again.

    Yeah, I can confirm this “freeze during save” problem on R254 too, in certain projects, but I won't fill a bug report, I can’t see a good way to replicate this problem.

  • Thanks for the update!

    Quick announcement - Plugin for Construct 2 New Release <img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked">

    Link for release info: https://github.com/gameeapp/gamee-js-co ... s/tag/v2.0

    Same rules as for previous C3 plugin update,

    [quote:2bxmhd4d]Developers that already submited game/games *DO NOT* re-send us games with new plugin.

    https://www.scirra.com/forum/gamee-x-construct-game-dev-contest_p1164042?&sid=3dd21143fc86feac8b69f53282925787#p1164042

    Fix

    • play button appearing before the game is properly loaded - dead lock

    Tested (again just to be sure)

    Minification with C2 - working

    Mute/unmute conditions - working

    In case you find any problems, contact us or create an issue in github <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

    cesisco

  • GameeApp there’s a version 2.0 plugin for C2?

    Because in version 1.0, the play button is showing before the loading screen too.Thanks