Burvey's Forum Posts

  • I know it's a simple solution but I've been staring at this too long and can't figure it out. All the zombie animations are acting as one rather then individually. Any help would be appreciated. Thank you.

  • Yeah, I've used webstorage in the past for this and it worked well, but that was with nodewebkit (which I'm not developing for this time around). I guess I'll give it a shot here too since I can't think of any better methods. I was hoping there would be something built in by now since the save system utilized nameable save slots. Thank you.

  • Xavier I don't think that would work because no variables would be set when the game is first started, even if they had been previously saved, because it's a fresh start.

    What I'm trying to do it make it so that the Continue button on the title screen will only show up if there is save game data available to load.

  • Using the built in Save system, is there a way to check to see if a save slot exists yet or not?

  • I was able to figure out a solution using global variables.

  • Thanks Korbaach but that wont work in my situation. Does anyone know if there is another way?

  • How do I disable the platform jump behavior only while overlapping a specific object?

  • If you make $5,000 or more off of your games then you need a business license.

  • Everyone says they want genuine feedback, until you give it to them. Then they spend the bulk of the thread defending their work and why they did it the way they did rather then listening to the feedback.

  • I'm now being logged out after every visit even though I have "Remember Login" checked. That never happened to me before the upgrade.

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    Any chance of getting a favorites section in the arcade where users can add their favorite games to get to more easily. As it stands I have to either favorite them all in my browser or sift through tons of junk to find the games that I enjoy playing.

  • I can't get it to open.

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  • Solid 60 and no sluggishness on my laptop.

  • Another suggestion, since you want the bullets to destroy anything they hit on that large of a layout would be to check collisions only with objects that are in line of sight of the bullets. I haven't tested that though so I'm not sure if/how much it may help.

    Edit: Also, did this issue only pop up after installing r161? If you run the capx in r160 it runs at 60fps or no?

  • In that case my suggestions would be to make the layout smaller or use less bullets. Less enemy objects may help as well. Also another type of trigger for your every tick events may help. Probably all things you don't want to do but it's still not a bug. :)