Hundreds of features to explore
Games made in Construct
Your questions answered
Popular & trusted by schools and Universities world-wide
Construct 3 runs in the browser & works offline
Students do not need accounts with us
Our educational partners
Free education resources to use in the classroom
World class complete documentation
Official and community submitted guides
Learn and share with other game developers
Upload and play games from the Construct community
Game development stories & opinions
While testing in debug mode, i get about 12 perc CPU usage at 60 fps. My game is a platformer with hundreds of lines of code. Is this number too big? I have very few -every tick- events overal.
Develop games in your browser. Powerful, performant & highly capable.
There's not really enough info to know for sure, but you'll most likely be ok.