Burvey's Forum Posts

  • I made one just for fun in a day or two a while back. If I remember correctly I used the bullet and sine behaviors for the different patterns.

  • I just watched the trailer. Very cool! It looks like one of the best made games of the type.

  • Make a new layer behind the layer that the player is on and put your background on that layer. Then play around with the parallax value of the background layer until you get what you want.

    Also, look in the examples that come with construct 2 under Platform 7 (Parallax)

  • Yes there is. Give it a shot.

  • The game and watch thing looks very cool. I hope you can get your issues worked out so we can play it!

  • I can't find it in the store. Looks kinda fun though.

  • Nice. I like the look/feel of the game. Can't wait to give it a try.

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  • Yes, the game was restarted and the ball was in the shoot. Also, after switching to chrome where I was able to play, 3 times in a row the ball got stuck at the top of the shoot on the plug. I had to bump with the space key in order to get the ball unstuck. Also, in firefox (at least for me) the text and LED screen isn't lined up properly. It's fine in chrome at the same resolution/size settings.

  • There isn't enough information about how your game is set up. If it were me I would make a new animation for the knife attacks and switch to that.

  • I think there is a little bit of a language barrier. Do you want to make a lobby for your game, where players can see who else is in the room and choose friends to play the game with?

  • Yeah, I did. That's not what I meant. When I pulled back the plunger and released the red dot moved, but the ball wouldn't shoot. I switched to chrome from firefox and it worked so it may be a firefox issue (lots of stuff like that is). I can't play the game as is though because like I said my right arrow is broken and as soon as I launch the ball I lose immediately every time.

  • Just make a variable switch that changes whenever the behavior in enabled/disabled.

  • The demo isn't working anymore

  • You can do it using the platform behavior and perhaps a couple variables for the floating. As far as not fitting into the box, you just need to move the bounding box of your player sprite in a pixel or two. This is why most people will use an invisible player box with their player animations pined to it.

  • You want to be able to sort-of float, and fall more slowly?