bscarl88's Forum Posts

  • Looking for someone to take the lead on my game. Will be paid of course, prices will be negotiated privately.

    PM me if interested

    Playable link is at the end, but please read first:

    So there's still a bunch of bugs since it's in development. Before you play, you might want to either clear your cache,

    or open it up in an incognito browser. This is no where near done and it does not reflect the final Ideas/Controls or Artwork of the game.

    Ok so the controls are as followed...

    WASD - move (you can wall jump and double jump)

    Arrow keys - awesome sword I made in like 2 minutes lol. Use it to block projectiles/kill enemies in 8 directions

    Special Attacks

    Press SHIFT: Toggles bullet time

    Press 1 - Level 1 = stop time must shoot 3 darts by clicking; Level 2 = must shoot 5 Knives; Level 3 = Must shoot 10

    knives

    Press 2 - Instantly spawn behind the closest enemy within 20 meters and kill him

    Combos

    • Go slowmo, and line up shots better
    • Go slowmo and block incoming shots easier
    • Too many projectiles coming your way? Shadowstep (2) to the person closets to you!
    • Press 1 for bullseye to stop time andd line up knife shots around lots of enemies.

    Power Ups

    Health + 1

    Bullseye + 1 (max level of 3)

    This link will always stay updated with the most recently loaded version of the game. Can play on touch, but it's even more buggy right now.

    Playable Game

  • But that would mean that for every action, I would have to say If enemy is hit and enemyType = Alien, do this. or for every individual enemy type. I think if I want my enemies to react differently to every time of object, then I will have to do it individually

  • "You have a family called ENEMY. There is a wolf, a vampire and an alien that are all enemies. " Thought this was going to be the beginning of a bar joke   

    <img src="smileys/smiley36.gif" border="0" align="middle" />

    hmmmmm i think I see. I could say if EnemyFamily is hit AND EnemyType =/= 'Wolf': -hp and Set State "Hit".

    Then have a separate sub-event that says

    if EnemyFamily is hit AND EnemyType = 'Wolf': -hp and Set State "Angry".

    Ill try it out to see if it works

  • How do I get it so I can have 1 family for 5 different enemies, but have each individual act differently. Or say, pick family instance EXCEPT Enemy 1.

    Example:

    I want enemies to react differently to being hit.

    -Some enemies I want them to do death animation on hit.

    -Some enemies I want to do a hit animation, and reset their attack counter

    -Some enemies I want to not even flinch on the hit.

    -I want ALL enemies to get -50 HP, EXCEPT Enemy 1

    I hope I explained it well. Any ideas?

  • I think you have to use numbers in stead of the image point's name.

    And i was also trying to spawn the object on frame 1 image point 2 when the impage point only existed at 5-8

  • Just create one or more comments right at the beginning, each saying things like:

    "FIX Event 10"

    "ADD Bullet movement - event 37"

    "TO-DO Export new PSD button"

    "TO-DO Laundry day"

    hope you get the idea

    Yup I get it, but I think it would be easier for an overall outlook if I could remind myself with color coding what I need to work on. Red would indicate to me that I need to work on a bit of code because it it unstable so far, and each would be different.

  • I was thinking, it would be good to be able to color code quotes, so you can see what kind of messages they are.

    like I would do:

    Red - code Needs fixed here

    Green - Comment

    Yellow - Explanation etc.

    Just an idea

  • just to help you out a bit man, there really isn't much great support for multiplayer with C2 yet. There's a few third party plugins and some workarounds, but nothing concrete yet.

  • This is great! are you going to add the capx?

    When you say you do the collisions dynamically, are you doing what I talked with you about and changing the collision mask per animation frame?

  • So I'm trying to figure out a way to make it work so I can have random tile generation AND toggle autoscrolling (8 directional autoscrolling) but I can't figure out how to do it!

    Anyone wanna help? I'll pay you some paypal cash!

    dropbox.com/s/a66oqeyt7jzz5k6/17-JAN-13%20attempted%20scrolling%20map.capx

    WASD to move

    Arrow keys to point your sword and deflect/attack

  • > haha that's funny, I see that!

    >

    > how do you get the player box to follow the shoryuken animation? so he can still be attacked while doing the shoryuken

    bscarl88, your question made me realize a bug on my collision system, I'll check that... in theory you'll be able to hit the character performing the shoryuken when he is falling down, or from behind, but rigth now that bug is not allowing to do that

    Couple questions and suggestions.

    SUGGESTION:

    What about when he is performing it. I have a weighted system that allows me to say 1 attack is weighted higher than another. That way if two people perform an attack at the same time, one of them has to prevail.

    QUESTIONS

    When he is doing his shoryuken, are you using path finding to make him follow an uppercut motion?

    And are you making his player box follow the animation diagonally up with the shoryuken?

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  • haha that's funny, I see that!

    how do you get the player box to follow the shoryuken animation? so he can still be attacked while doing the shoryuken

  • hmmmm maybe you're right...   I guess I'm just confused why it wasnt updating the text

  • Hey Noisetank, check your inbox, we might be able to help each other

  • anyone? ive been stuck on this for quite some time, everything should work but I can't figure out why it doesnt