bscarl88's Forum Posts

  • oh man, I was really hoping there would be an easier way lol. Oh well thanks!

  • So I was wondering, when making 2d sprite animations like so   <img src="http://network.mugenguild.com/balthazar/gallery2/HurricaneKick.gif" border="0" />

    what should I keep in mind?

    -Should I keep the canvas size the same throughout the entire animation? or the entire character?

    -Does changing the collision box every frame kill CPU?

    I'm trying to make a party fighting game smash bros and jump ultimate super stars, but I'm new to this and would love some tips! I'm just not sure what would kill cpu/memory and slow down network battles

  • I read that before I posted, but Instead of posting my capx (i didn't know how and this was easier), I posted the animation I was talking about.

    But since it's a jump/kick, he's traveling thorough a larger canvas, which is like his animation stage.

  • So I have this animation of a kick move that makes the character travel about 120 pixels. At the end of this move, when he goes to the next animation, it starts him again 120 pixels back. I was trying to mess around with the origin point and stuff, but couldnt figure out a way around it.

    network.mugenguild.com/balthazar/gallery2/HurricaneKick.gif

    There's the image I'm trying to work with.

    Also, should I set my canvas the same for ALL animations? or just keep it the same for each individual animation set?

    Thanks :)

  • Ok, I played with it a little big last night and it seemed pretty straight forward with how to make the animations. I couldnt figure out how to do the animation player OR how to time each frame for animation. Any help on that? :)   Thanks for all your help!

  • Anyone have any thoughts on GIMP for animation?

  • I'm going to try to gets some practice in with some sprites, animation, and hit boxes while my artist works on the characters.

    I noticed the editor in construct isn't so great, what do most people use?

    Thanks!

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  • Here is a good site for sprites

    spriters-resource.com

  • Well i think I'll at least do a prototype in Construct 2, and see how well it works! Now I just have to find a sprite animation editor to practice, and some tutorials for sprites. Plenty of that around on them internets!

  • > An example of the artis's work is below :

    > network.mugenguild.com/balthazar/gallery_animations.html

    Awesome sprites and animations :)

    I know right?! I was very excited to find this guy.

    XNA is definitely a choice, but I would also like to create a the game for mobile platforms also. I was thinking Unity because it's much easier to use than strictly scripting like XNA, but the Unity XBOX dev kit is 1,500, which I could definitely save up for, but its still a hefty price. Not to mention that the android an iPhone dev kits are also expensive + licenses. Any other suggestions on multi platform, relatively easy to use 2D endinges?

    Thank you all so much for your help btw!    <img src="smileys/smiley4.gif" border="0" align="middle" />

  • oh man so it looks like i started with the wrong platform :/ I have been searching for weeks and can't find a piece of software that fits my needs!anyone have any suggestions? I would like to do at least a little bit of coding (but not too much) I loved how easy construct 2 is, but it looks like if I want to get multiple platforms out of it, i can't go with it. Either way thanks, and any other suggestions are appreciated!

  • oh really? There's no plugin or mod or anything to do so? What all platforms does it export to?

  • So I'm making a 2d 4 person party fighting game with relatively low res sprites, and around 60-70 animations per character.

    An example of the artis's work is below :

    network.mugenguild.com/balthazar/gallery_animations.html

    I plan on publishing for xbox, mobile devices, and maybe put up on steam, and have networking capabilities.

    Based off of these ideas, would the engine be able to hand my requests without too much frame drop from mobile devices/xbox?

    Thanks!   <img src="smileys/smiley4.gif" border="0" align="middle" />