How do I get it so I can have 1 family for 5 different enemies, but have each individual act differently. Or say, pick family instance EXCEPT Enemy 1.
Example:
I want enemies to react differently to being hit.
-Some enemies I want them to do death animation on hit.
-Some enemies I want to do a hit animation, and reset their attack counter
-Some enemies I want to not even flinch on the hit.
-I want ALL enemies to get -50 HP, EXCEPT Enemy 1
I hope I explained it well. Any ideas?