bscarl88's Forum Posts

  • but cost per click is horrible.... i have 30 clicks and only 0.01 USD so far... https://play.google.com/store/apps/deta ... ldasnowman

    yea i noticed that <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> im hoping we can switch off of appwrapper and onto the XDX native ads when the time comes.

  • Thanks ! We're going to be releasing on iOS and Windows mobile as well in the very near future we've just got to decide on if we want to go with publishers like chillingo/bulky pix on iOS, or go independent. They have both given us offers, but we haven't decided on anything yet.

  • Nice work! Its good fun and very retro. 5 stars from me!

    I ran it on my LG G Pad (LG-V500) it its just silk smooth.

    How easy was it to do the iFrame ad on Crosswalk?

    ps. If i click on your facebook it brings me to a page no longer exist and its stuck there cannot press back to exit. have to force close app.

    Thanks! That's great news on the performannce, it's only meant for android 4.2 and up, but we don't know how to limit the game to just 4.2. As for the facebook page, I think it's because we changed the URL, so thanks for notifying us of that!

  • The game's look similar to sqiddster 's Go Faster. Nice game, but it's a bit slow. Also, I can't use the back button to exit. Is it your fault or Crosswalk?

    It inspired us as we thought it would make a good mobile game! The back button is programmed in, but we're still working to get that fixed, not sure if crosswalk supports that thanks for the note though!

  • > We got our game working with Crosswalk and Adwrapper. It only uses on App Open ads:

    > https://play.google.com/store/apps/deta ... cantescape

    >

    > Works very well so far

    >

    Very cool game, dude <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Where can I found something about that "Adwrapper" and "App Open ads"?

    thanks!

    Here's add wrapper:

    http://appwrapper.org/

    you just drop your apk after you get it back from the crosswalk build, then drop it in there, check what services you want to use and boom!

  • We got our game working with Crosswalk and Appwrapper. It only uses on App Open ads:

    https://play.google.com/store/apps/deta ... cantescape

    Works very well so far

  • You Can't Escape, infinite proceduarally generated 2D platformer. Use 1 of 5 different characters and unlock all 4 levels with their own unique environment and play style.

    https://play.google.com/store/apps/deta ... cantescape

    Let us know of any bugs, concerns, requests, etc!

  • > We need only 2 thinks...

    > 1. remove exit bug in stable version, when i close aplication, aplication crashes...

    > 2. add some feature, that we can open web pages in defaul browser, it is anoying to open in aplication and i can not go back...

    >

    I disagree admob and analitycs for android users are a must .. if you look for that info in our forum a lot of people is asking for the same thing.

    agreed, all this work is useless if we can't put ads into the game. How else do we monetize for our hard work?

  • > hmin

    >

    > We have been waiting for a few months to release our game until it has support for ad options for crosswalk. If we use the ad wrapper method below, it requires us to re-sign the APK after putting it through the wrapper. If we went with this method, would we be able to switch to the crosswalk native ads when they come out?

    >

    bscarl88, I am curious about the fact your mentioned that APK re-signing is relevant to the API usage model. As I know, the ads API in Crosswalk would leverage the existing 3rd cordova plugin as possible as it can.

    thanks for your responses. what'shappening Is XDX Is signing our app first, then we put it through the ad wrapper Which signs it again. i wasnt sure if the second sign would mess with us if we wee to update the game after we've removed the ad wrapper tools. also, any ETA on the ad support?

  • hmin

    We have been waiting for a few months to release our game until it has support for ad options for crosswalk. If we use the ad wrapper method below, it requires us to re-sign the APK after putting it through the wrapper. If we went with this method, would we be able to switch to the crosswalk native ads when they come out? https://www.scirra.com/tutorials/891/ho ... astcomment

    Also, how to I put both x86 version and ARM on google play?

  • I want my character to be able to unlock/choose from hundreds of weapons but I can't figure out for the life of me how to get it to scroll like that.

  • I live in the USA, i guess a CC or sole proprieter . Can multiple people work under a sole proprietor?

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  • bump, fast board today

  • If I want to release under a development name, without getting sued or anything, do I need some sort of license? I doubt I need an LLC. We're going with Out Of The Box Entertainment, it's an open name, but we're not sure we want to use that forever so it's kind of temporary.

  • bscarl88

    Yes, it's possible. That's why I'm using clay... in my opinion, it is the best option for things like ads, leaderboards, etc, FOR NOW.

    There is an option in the site to disable the initial popup of the login window. Then, you can call it with events.

    ah, im mostly thinking about mobile though, i dont think you can turn it off in c2