Crosswalk Intel XDK experiences

  • > We got our game working with Crosswalk and Adwrapper. It only uses on App Open ads:

    > https://play.google.com/store/apps/deta ... cantescape

    >

    > Works very well so far

    >

    Very cool game, dude <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Where can I found something about that "Adwrapper" and "App Open ads"?

    thanks!

    Here's add wrapper:

    http://appwrapper.org/

    you just drop your apk after you get it back from the crosswalk build, then drop it in there, check what services you want to use and boom!

  • thanks!

    Here's add wrapper:

    http://appwrapper.org/

    you just drop your apk after you get it back from the crosswalk build, then drop it in there, check what services you want to use and boom!

    Hehe it looks awesome!

    Thank you

  • but cost per click is horrible.... i have 30 clicks and only 0.01 USD so far... https://play.google.com/store/apps/deta ... ldasnowman

  • but cost per click is horrible.... i have 30 clicks and only 0.01 USD so far... https://play.google.com/store/apps/deta ... ldasnowman

    yea i noticed that <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad"> im hoping we can switch off of appwrapper and onto the XDX native ads when the time comes.

  • Yup, most of us are still waiting for XDK AdMob & Google Store!

    Oh how I would love it if my android users didn't have to stare at a blinking logo for 20 seconds on startup!

  • I'm working with Intel Crosswalk XDK, and I am impressed with the ability to export to multiple platforms, for me is being a great experience.

  • hey' how about that speech synthesis for cross walk???

  • Yes, window.open opens a browser. I have written tests for it, but never tried from C2. Crosswalk5 (stable in xdk) had some issues, but it works well for me in crosswalk 6 (beta in xdk).

    > Crosswalk supports cordova APIs, including the inappbrowser api that lets you pop up a browser and visit a URL. It is accessible from javascript, so you would need a c2 plugin to include it in your game.

    >

    >

    > > We need only 2 thinks...

    > > 1. remove exit bug in stable version, when i close aplication, aplication crashes...

    > > 2. add some feature, that we can open web pages in defaul browser, it is anoying to open in aplication and i can not go back...

    > >

    >

    Did you mean this: http://cordova.apache.org/docs/en/2.4.0 ... er.md.html ? It is same as in Construct2, no? Construct 2 uses:

    window.open(url_);[/code:1bvb3mer]
    
  • We just made a change in Crosswalk Beta in XDK to unconditionally disable it. Until we get the next release out in July, we can't add any options to current build, but we will add a control soon after that release.

    There were many people reporting that the blacklist was not needed, but no real evidence that the blacklist was preventing crashes. If that turns out to be false, then we will unconditionally disable it again. But I am hoping that we can leave it that way for a few weeks until we give the developer control. Please let us know what your experience is.

    IntelRobert

    Hopefully you guys will provide option to enable or disable the GPU blacklist so that we can choose for stability or high performance. If you hard coded it, I'm worried that somehow we will encountered some stability problem when deployed.

  • We just made a change in Crosswalk Beta in XDK to unconditionally disable it. Until we get the next release out in July, we can't add any options to current build, but we will add a control soon after that release.

    There were many people reporting that the blacklist was not needed, but no real evidence that the blacklist was preventing crashes. If that turns out to be false, then we will unconditionally disable it again. But I am hoping that we can leave it that way for a few weeks until we give the developer control. Please let us know what your experience is.

    > IntelRobert

    >

    > IntelRobert

    >

    > does that mean that when I build an app today with version "BETA Crosswalk 6.35.131.6 on Cordova 3.4.0" my Samsung Galaxy S3 will not be on the blacklist? Or are we talking about some future beta?

    >

    > Thank you.

  • Current Beta has this change (v6). Also current stable (v5). Please let us know if you see crashes.

    IntelRobert

    IntelRobert

    does that mean that when I build an app today with version "BETA Crosswalk 6.35.131.6 on Cordova 3.4.0" my Samsung Galaxy S3 will not be on the blacklist? Or are we talking about some future beta?

    Thank you.

  • thank you.

    finally i can publish my game.

    it runs perfect in galaxy s ii and galaxy note ii and galaxy 10.1 2014 edition. very smooth with no crash. i used 6.35.131.6 on Cordova 3.4.0.

    although sounds plays with delay for first time!

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  • thank you.

    finally i can publish my game.

    it runs perfect in galaxy s ii and galaxy note ii and galaxy 10.1 2014 edition. very smooth with no crash. i used 6.35.131.6 on Cordova 3.4.0.

    although sounds plays with delay for first time!

    HI ALI3D69 !!! whats FPS in galaxy s ii ???

  • i think every game has their own fps. you dont see my game and my fps dosent help you. and i didnt show fps in my game but i think its 60.

    at first i set downscaling to high quality and it gets a lot of lag. then i set it to low quality and it run very smoothly. however in the beginning it is laggy. and after some move it is good.

    my English is not good but i hope you understand that!

  • Thanks A lot !!!

    -----------------------------

    از اکیلیپس استفاده کردی ؟

    فکر کنم COCOONJS بهتره !

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