Instead of focusing on the tool used for the job, my advice is to find the right tool for the job based on the type of game project and the platforms you intend to target.
Unity is great for 3d games. Construct is excellent for 2d (web) games and rapid prototyping.
Currently, I am starting development on a traditional 2d point-and-click adventure type game, and neither tool seems to fit the bill for me. So Visionaire 4 is my weapon of choice this time around, since it has a proven track record for large successful professional commercial games of this type (Deponia, Memoria, Chains of Satinav, Harvey's New Eyes).
And the newest version exports to Android and iOs besides Windows, Mac, and Linux. I would never attempt a more complex 2D point-and-click adventure game in Construct or Unity (although I have no doubt it could be done/has been done), because Visionare is built from the ground up with these type of games in mind, and it shows.
So, use the right tool for the right job, and use what you know best to achieve what you want. And do not be afraid to switch tools if it makes sense and saves you frustration.
These X vs Y vs Z comparisons have proven themselves to be a bit pointless and fruitless.