Ashley's Forum Posts

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  • Heh, thanks

  • Yeah, I forgot to mention that. I'll make sure it goes in the documentation when we get round to the manual entry. You still get 98% of the ad revenue and the plugin seems to work nicely otherwise so I guess it's OK. Writing our own plugin could get around the 2% share, but it would probably take a while and I think we'd rather move on to the next feature requests...

  • What exactly is worrying you about the number of collision checks? Are you not hitting 60 FPS and the profiler is indicating that most of the CPU time is spent there?

    If you look at the per-tick estimate, it's only making about 20 collision checks per tick. That is very few. A single collision check is very, very fast, practically negligible performance impact. It's a simple rectangle bounds check. You can have thousands of collision checks and have almost no performance impact. Poly checks are the slower ones, and the debugger shows you're getting about one poly check per tick per object, which again is almost nothing.

    The platform behavior does make a lot of collision checks in general though. Take a look at the 'Bouncing balls' template that comes with Construct 2. It shows an almost identical effect to the one in your example, except it's based on the Bullet behavior, which users far fewer collision checks.

  • You can bet it's never an official plugin or behavior that does this. We never break our own features like that.

    This does get reported a lot. I didn't think third party developers would be so good at regularly breaking their own plugins. For this to happen the developer must have deleted an entire action and then re-published the plugin. I have no idea why they would do that, what do they expect to happen to existing projects? I guess I should improve the error message.

  • Windows Phone still has bugs with audio - see: https://connect.microsoft.com/IE/feedbackdetail/view/970180

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    Shrug, dont argue on the internet guys, closed.

  • Wazza - please do not bump years-old threads without anything useful to contribute.

  • Closing, please follow the bug report guidelines. Note the described problem matches a bug that was fixed in r179.

  • Closing, please follow the bug report guidelines and provide a reproducible case. The exporter should not uppercase anything, but it may lowercase them, and should do so consistently (so all references are in lowercase) to work on case sensitive servers.

  • flemmig - can you check r180 now it's out?

  • DuckfaceNinja - can you check r180 now it's out and verify if it's fixed?

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