Ashley's Forum Posts

  • If you set the allowfullscreen attribute on the iframe tag, the game inside it can use the 'request fullscreen' action and break out of its iframe in to full display mode.

  • I've fixed it for the next build so that clicking in a space in the canvas unfocuses the form controls, allowing keyboard controls to work again.

    Please remember to only submit minimal .capx files that contain as few events and objects as possible, as per the guidelines.

  • Oops, thanks - fixed for next beta.

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  • Closing, always attach a .capx, we simply do not investigate bug reports without them. Please refer to the bug report guidelines. Please post to the other forum sections if you are asking for help.

  • Can't reproduce, can add an 'Every tick' condition just fine here. I am sure if this was an actual Construct 2 bug we would be inundated with reports from all users so I suspect it's specific to your system. Try checking your graphics drivers are up to date.

  • Closing as duplicate of https://www.scirra.com/forum/adding-events_t115701

  • Closing as not a bug. You simulate the control in 'On key pressed', not 'Is key down', so your event will simulate the jump key for exactly one tick in duration regardless of how long you press it. Just like with moving left and right, you should simulate the control in the 'Is key down' condition.

  • Oops, good catch. Fixed for next beta, thanks.

  • It's a permanent license for a single server, and we have no plans to change the price. You don't need to code anything, but correctly configuring it requires some technical knowledge, which is outlined in the description and covered in more detail in the readme.

  • There are no fixed limits on memory use or download size. If you want to target the $35 phones coming out in India, you'll need to squeeze your game in to a system with a total of 256mb system memory. You can probably still get the majority of the market if it runs on a 512mb device, and within 1GB will probably run on any new-ish device in the mature markets. The download size follows a similar logic but depending on how long your users are willing to wait given the average speed of an Internet connection in their area. Like any engineering decision, it's a tradeoff.

  • one sponsor mentioned that most C2 developers lacked the ability to integrate the sponsors sdk due to a lack of programming knowledge.

    The sponsor could develop their own plugin using the Javascript SDK to fix that.

    [quote:2swm6341]There was also a samsung s3 native browser bug previously, not sure if it's fixed but it was another big reason they avoided C2 games.

    IIRC that affected all HTML5 games made in any engine, not just Construct 2.

    One reason I heard from a publisher is that they had to have all their games in a certain format (e.g. index.html in one folder, assets in a parent folder, or something silly). It's simply not feasible for us to add every possible kind of export option in Construct 2 - I bet there are hundreds of publishers out there with their own weird constraints. It makes a lot more sense for publishers to accept Construct 2's format than for Construct 2 to have to support a myriad of different export arrangements, and then I bet every few months they change it too so we'd have to keep maintaining them all, which is just a huge waste of time. It's not like Construct 2's export format is exotic or anything, you can have everything in one folder, or optionally use subfolders for images and media... nothing difficult about that.

  • Great, thanks.

  • Yes, it's in the works.

  • Yes, this thread is from 2011, we have supported multitouch for years now.

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