Ashley's Forum Posts

  • Oh, right - then I'd chalk this up to NW.js being a few versions behind Chrome (v0.10.5 is particularly old now too). I guess it's a problem already fixed in Chromium and it should be fixed when NW.js catches up to Chrome.

  • But if we use Tiny PNG, that would still decrease the size of our game. Right?

    You could also replace all your artwork with solid black rectangles. That would really decrease the size of your game because that kind of image compresses incredibly well. It would however have quite an adverse effect on the quality of your artwork. So there is a tradeoff to be made

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  • All software has bugs, and that includes websites. I hope today Tom can resolve any issues that were affecting you. I assure you that setting out to deliberately sabotage our customers is hardly something we consider a useful business strategy, and I'd hope the other sellers on the store could attest to that. Instead we are keen to support all customers and sellers on our store to make sure it's as useful and profitable a place as possible for everybody. Technical issues are unfortunate and we will do our best to resolve them, but I guarantee you there is no malicious motivation behind it.

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    OP is banned. You basically asked for it, I don't know what you were expecting to happen posting this kind of thing on the official forum.

    Just to be clear, if anyone ever says they've found a free or cheaper way to get licenses, it's definitely a scam. The only way to buy licenses is through the official Scirra Store or Steam.

  • The problem with downscaling everything is it will trash the quality of your artwork. It's better to design memory-efficiently from the start. See Remember not to waste your memory

  • So my question is how many collision checks is too much?

    Also how much Image memory usage is too much?

    Is 40% CPU utilisation too much?

    There are no fixed answers to these questions. If the game runs acceptably on an acceptable range of hardware (according to whatever your targeting is), then those numbers aren't really important. They might come in to play if the game is not running acceptably, to help guide your optimisation efforts. Don't optimise things that don't matter.

  • The Windows graphics drivers may be significantly better quality than the OS X drivers. What does chrome://gpu say when running Chrome on OS X?

  • The early adopter phase ended over 3 years ago. You're a little late

  • TinyPNG is lossy. We won't enable something like that by default, because it degrades the quality of your artwork.

    If you opt-in to PNG-8 format via the Image Format dialog in the image editor, C2 will apply similar tools to bring similar file size savings.

  • Construct 2 is only available on Windows. You can run it via a VM or dual-boot though.

  • I develop on a GTX 660 and have never seen such issues. Is it the same across Chrome, Firefox and IE/Edge? If Chrome is affected what does chrome://gpu say?

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  • I had a quick look through the store and it appears that everything is working OK. Can you provide links to any specific pages that aren't working for you? I apologise if any technical issues with the site are affecting your store items and hopefully Tom can resolve it, but note we're currently out of the office over the weekend, so it would probably be Monday before this can be looked in to.

  • Moved to Website Issues.

    You seem to be confusing the Scirra Store and the Scirra Arcade. If you want to upload your work to the Scirra Store as a game with source you should have a seller account and upload the .capx file (in other words - don't export it at all!). If you want to upload your game to the Scirra Arcade, choose the Scirra Arcade export option and upload it to the Arcade.

  • I'm not sure this will actually improve performance at all. Even if you managed to make everything tiny, letterbox scale will just make it big again. What measurements have you made that make you think this will help?