I really think a lot of this talk is premature. Construct 2 was released five years ago and has been in active development since, and has the kind of maturity that comes with that length of public development time, e.g. people can open 400mb projects with thousands of events and things still work smoothly. There's a lot of work and literally thousands of bugs to get to that point (4634 closed bugs in Construct 2 at time of writing!). I'm not saying nobody else can do that, but for a product that isn't even out yet, all anyone can to is speculate. I think as a customer it's easier to imagine that everything will be a magic silver bullet that works perfectly, but as someone who works on the tech behind these things, it rarely works out that way!