Closing as not a bug. It is rendering correctly! I am not sure specifically which lines you are referring to, a screenshot would help to illustrate what you mean, but I see a horizontal line along the top of the terrain (TiledBackground2).
The line is not white: it is the color of the terrain. The terrain is a tiled background object, so its image wraps. The bottom row of pixels is all opaque, and at some floating-point zoom levels, there is a row of pixels at the top that partly wraps round to show the bottom row of pixels from the image again. These kinds of "seam" issues are common when you enable floating-point zoom or scrolling, since nothing exactly aligns to the pixels in the images. The only way to guarantee perfect alignment is with letterbox integer scale, pixel rounding, point sampling and simply not setting any float zoom levels like you do in your .capx.
An easier way to work around this though is just put a transparent row of pixels at the bottom of the terrain tile image. This means if it ever wraps to show the bottom row of pixels at the top of the image, they're invisible.