Ashley's Forum Posts

  • If you use the Physics behavior, it's probably this bug. Otherwise please file a new bug following all the guidelines.

  • Sorry, we're not adding any more major features to Construct 2.

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  • I've not heard of any other similar issues. There's not much we can do to help unless you file a bug following all the guidelines. We need all that information to be able to help.

  • I make some use of AHK

    What's AHK?

    [quote:ytt8xyuj]it would be extremely useful to be able to know which event sheet line number the selection is currently at.

    It's highlighted in yellow, doesn't that tell you?

  • Edit: as of r55, Firefox support is enabled by default. You no longer need the special URL!

    Hi all,

    We've been working on cross-browser compatibility for C3 behind the scenes for a while now, and we're ready to start testing Firefox support. This support is experimental! Please do not do serious work in it at this time, or if you do, back up regularly! The aim of this is solely to start finding Firefox-specific bugs, and help establish how well Firefox works for Construct 3 at the moment.

    Currently if you visit Construct 3 in Firefox you will still see a "not supported" message. There is a special URL to test in Firefox at the end of this post. We don't think we'll have official Firefox support for a while yet, due to some Firefox bugs (see below). However you can still help us test Firefox support which in the long term will help stop us being limited to Chrome.

    Known issues

    There are a few known issues that affect C3 in Firefox:

    • The Layout View can be slow to render and scroll due to bug 1163426
    • UI animations are currently disabled due to bug 1354501
    • Firefox does not support CSS containment, which helps make sure CSS layout is fast, so the editor may perform poorly compared to Chrome in some cases
    • Firefox does not support <dialog> elements, so we are using a polyfill, but this may cause some dialogs to behave slightly differently
    • There are various other minor issues noted in the 'Platform information' dialog (Menu -> About -> Platform information)

    Try Construct 3 in Firefox

    To help test Construct 3 in Firefox:

    1. Download Firefox if you don't have it already. Choose the 64-bit version if you can. You may also want to test with Firefox Nightly which is experimental but two versions ahead, so may work better with C3.

    2. Make sure you're using the latest version by selecting Menu -> Help -> About. The current stable version of Firefox is 55, make sure you're on at least that version or newer.

    3. In Firefox 55+, visit this URL: editor.construct.net/?firefox-alpha-for-testing-only

    4. Construct 3 should start! You'll see an extra warning - please take care since Firefox support is experimental and we can't guarantee the stability of it at this time. There may well be issues like silently corrupting project files that we're not yet aware of. If you want to do real work, stick to Chrome for now.

    If you find bugs, please post them on the Construct 3 issue tracker on GitHub. Please note at this time we are prioritising Chrome support so Firefox bugs have a lower priority and may take longer to be investigated/fixed. If you have general feedback, please post a reply here! We're keen to hear how it works for you.

    Happy testing!

  • No project is provided, and I can export Space Blaster for Cordova without any issues, so closing as can't reproduce. I would suspect this is really a third-party addon causing the problem.

  • Not only would such a feature be incredibly complex to implement, I don't think it's actually necessary. It looks like you want to use an index in to instance variables. Instead, you can put an Array in a container with the sprite and just index in to the array.

  • You can email it to

  • The export dialog's android version is to select the minimum Android version.

  • Use the Browser object On suspended/On resumed triggers.

  • Can you share your .capx file? There's not much we can do to help otherwise.

  • Safari 11 already has the absolute minimum C3 needs to run, and we do have an experimental version of C3 running in it (see this tweet). There's still some work to do to polyfill missing features, work around Safari bugs, and make sure performance is good enough. However we can probably at least bring out a sort of alpha-test of C3 for Safari after the Safari 11 release.

  • I think this was originally closed because the pasting is handled by the UI library, which we don't control and can't fix. So it's basically stuck as it is in C2.

    It should work in C3 though, so please go ahead and file a bug if there's any similar issue there.

  • Our data showed it was actually used pretty rarely. You can still use Ctrl + F5 to start a debug which is probably even faster.

  • The end result is a single HTML file, so it's only one HTTP request.

    No way. I'd ask if they're joking, but it sounds like they mean it. Tell your client that is far slower to download, will use much more memory, and will be much slower to load. I am not kidding, that is a whole new level of deoptimisation beyond turning off spritesheets; inlining loads of binary files as strings is way less efficient.

    As for spritesheet memory optimisation, we have dozens of critical things to be working on right now, and I have seen precisely zero cases where spritesheeting has caused memory problems in a game, so it's not a priority right now.