Ashley's Forum Posts

  • * It is annoying that groups/anything always open up after drag dropped or copy pasted

    Please file a bug for that!

    [quote:2iq3zxij]* It would be good to have a full screen toggle on the top bar somewhere (maybe on the top right, seems to be a bit of dead space there next to the profile login), as it is uncommonly nice to work full screen with C3

    It's there on mobile, but on desktop it takes over the whole UI and basically rules out multitasking until you exit fullscreen. Do you still want that?

    [quote:2iq3zxij]* The find/search box stays open on top of the events you are trying to look through. Would be better to have search box neatly integrated into the search results, at least when docked. Or hide the search box after results with a button somewhere on the results to open again.

    This and some of the others are good ideas, maybe file on https://construct3.ideas.aha.io/ so it doesn't get lost

    [quote:2iq3zxij]* Load from json text fields , can be massive but are displayed in their entirety in the text field .

    This is what project files are for. You shouldn't paste large amounts of data in to event sheets. It's also less efficient at runtime.

    [quote:2iq3zxij]*In some cases changes to variables are not reflected in the editor action bars. but are there when action is opened

    see video

    Please also file a bug for that.

    In general if something isn't working right, file an issue for it, and if it's a suggestion, post it at https://construct3.ideas.aha.io/. These are better systems for tracking bugs and features, since the forum is high-volume and it's easy for posts to get lost or forgotten about.

  • Cool, closing as fixed in r250 then.

  • Well professional game designers probably won't downscale or essentially "cripple" their games so that they work on every desktop PC, since as I've said later on in another post: "Only difference being that most game engines offer more advanced tools in order to work with high-res assets".

    Given that modern mobile devices have about the same resolution as desktop devices (e.g. physical display size is ~1920x1080 or so), what additional tools for working with different resolution assets do you think are necessary?

  • As far as I'm aware, only NW.js 0.27 is affected, and the issue is in NW.js itself so we don't need to change C2 when it's fixed, just issue a new NW.js update.

  • Please keep it civil folks or the thread will be locked.

    I made a few changes to improve startup time in r250. Is it better now?

  • I made a few changes to improve startup time in r250. Is it better now?

  • Closing

  • Closing, please see the bug report requirements, reports like this are useless.

  • My best guess is speech recognition is a proprietary part of Chrome and not included in Chromium (which NW.js is built off). So there may not be anything we can do about this.

  • Closing, please see the bug report guidelines.

  • You just made an infinite loop. Closing as not a bug.

  • If you can export that project you've gone too far. The point is to find the smallest project that does demonstrate the problem.

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  • Vasanthi Keep in mind when Ashley says: "Construct 2 does support HD games.", what he means is that you can run true HD games but with severe performance issues or even memory related crashes (mostly on low to medium-end devices).

    I just want to emphasise that if you see these issues, it's because you're exceeding the limits of the hardware. Often people try to make a game that uses 10 GB of memory, find it crashes, then think "Construct sucks". Or they make a game with dozens of layers and tons of overdraw and run it on a weak integrated GPU, far exceeding its memory bandwidth resulting in laggy gameplay, and then think "Construct sucks". The real problem is you far exceeded the limits of the hardware in a way a professional designer never would. I don't think you need to fuel these misconceptions.

    I think you just want the "unload sprite" action? There's no need to proclaim the downfall of an engine over that, the layout-by-layout memory management works fine for many games.

    • Post link icon

    Admitting to being a pirate is asking for a ban, and I'm happy to oblige.

  • It looks like a bug in the NW.js 0.27 update. I don't think we can work around this, but hopefully it's straightforward and the next NW.js update can fix this. Filed an issue here: https://github.com/nwjs/nw.js/issues/6321