Using the "is on mobile device" event, is it possible to disable the "Use mouse input" property only if the game is being played on a mobile phone? I can't seem to find the right action for it and blanket disabling would render the games useless on desktops.
This kind of detection generally isn't correct: you can get desktop devices with touchscreens, and mobile devices with a mouse attached, so in some cases you'll either disable mouse input that the user wants to use, or leave mouse input enabled (and therefore risk double-triggers) where they want to use touch input. You can't simply assume that "is mobile" is the same as "uses touch input".
[quote:1kicopng]In r237, the issue with double touch events can, sort of, be worked around using tap. However, in r253, even taps increase by 2 when iframed. Since I am trying both in the same Chrome version, there must have been some change in C2 around the way you receive user input?
I checked, and our last change to the Touch plugin was in June 2017, before the release of r237. So I'm not sure what could have impacted this.