Splitting spritesheets in to individual images will actually increase the download size.
Suppose you have 20 frames of the player sprite, and the player's head is the same in every frame. A spritesheet image will compress away to nothing the 19 copies of the identical player's head as identical to the first, making the file smaller. If they are in separate images, then each file must store a full copy of the player's head - even if compressed, you'll have 20 copies of the same thing.
In other words, when all the images are in the same file, image compression can remove similar parts of the image across frames. So you're hoping that tweaking the image compression format will more than outweigh the effect of bloating the download size by splitting everything in to individual images. It's not clear that this will be effective.