Of course it's possible, lots of Construct games have been published to Steam. Install the Greenworks plugin to get started.
I've no idea what could be wrong, that's exactly what the C3 setting does which you say works. Maybe export both and compare the two.
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This is a complex feature that isn't even finished yet. I'm afraid it's too soon to start taking suggestions to take it further. Additionally as usual once it's out any suggestions should be posted to the suggestions platform, since as usual we get far more suggestions than it is remotely practical to implement, so the voting system is a way of helping prioritise everything.
I think a change in Chrome 73 stopped our override for ctrl+wheel from blocking the browser-level zoom. I found a workaround so it should be fixed in the next release.
Develop games in your browser. Powerful, performant & highly capable.
No new features will be added to Construct 2. If you want new features you should upgrade to Construct 3 and post suggestions for that.
The $ is jQuery. The equivalent code without using jQuery is:
$
document.querySelector("html").style.backgroundColor = "#fff"
document.querySelector("body").style.backgroundColor = "#fff"
I would love to be able to put a sprite as a parameter or other objects as parameters.
The standard approach at the moment is to pass an object's UID, and pick it in the function again.
(bump to work around forum bug preventing previous post appearing)
It should be straightforward once you get used to using AJAX to load a URL in to a Binary Data object. Here's an example that takes a canvas snapshot and posts it to a URL: post-snapshot.c3p
It posts to example.com - just replace that with your own URL.
As the comment in the events explains, you can also use the BinaryData.GetBase64 expression to convert the canvas snapshot to a base64 string. However in this case that will only serve to make it slower and less efficient.
You're confusing the two steps:
1) load the canvas snapshot in to Binary Data
2) post the data to the server
These are two separate AJAX requests. The first should request the CanvasSnapshot URL. The second should post the Binary Data.
I'm not sure what the difference between the two options is in your question... it's saved to the same place as Local Storage saves.
Yes, please make sure you follow all the guidelines to ensure we can investigate.
Have you tried with the latest C3 release? We fixed an important iOS bug that affected loading textures.