Ashley's Forum Posts

  • As far as I can tell it's not technically feasible right now, with or without streaming. In fact it's possible using complex streaming technology actually makes it even less feasible, not more. To me "solve it with streaming" sounds too much like "solve it with magic".

  • I think iPads actually support the 'Request fullscreen' action now, so you could try using that, although (as has always been an issue on iOS) there are fixed overlays/touch zones that you can't remove, so you have to design your game around. It's only iPhones where 'Request fullscreen' still does not work.

  • That bug with the font not reverting back seems to be a weird one though

    It's just a typo in the BBcode. It says [\font], not [/font].

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  • Here's a clearer test: dropbox.com/s/fqduhek8ncez338/emojifonttest2.c3p

    It seems to work fine in Chrome and Firefox on Windows, and Chrome on Android. It doesn't work in Edge on Windows, but that is due to be replaced with Chromium-based edge soon anyway. I haven't tried Safari though.

  • The Text object supports the system default color emoji:

    If you are trying to import a web font with different emoji, I'm not sure if that works... emoji normally have special separate handling in the browser/OS since they render with color, and I think sometimes there is the concept of font switching too - i.e. when finding an emoji character, it switches away from the current font to the system emoji font and renders the emoji there, so emoji always work in every font regardless of whether the font has its own emoji or not (and likely most don't have any). So support for emoji from a specific font probably needs to be specially implemented, and I'm not sure what the browser/OS support for that is like.

  • That's impossible. Once you stream a game it basically turns in to video playback, and you can no longer alter any properties of the game.

  • The event sheet is the source code for your game. Nothing in the exported project really corresponds to source code, since by that point it's converted in to export data, which is not directly executable.

  • Are you using an iPad?

    If so, Safari on the new iPad OS deliberately pretends to be a macOS desktop device. As far as I'm aware there's no reliable way to identify it as an iPad.

  • Another gotcha is for touch input you can only start playback in a touch/pointer end/up event, not the start/down event. Basically if you start playback in the first touchend/pointerup/keydown event received, it should unblock audio playback and everything else will work normally after that.

    It's one of those slightly complicated things Construct normally takes care of for you, but you have to handle yourself in script.

  • Construct does not control the content of ads, so I'd guess this is something to take up with the ad provider.

  • If the same thing happens in r272, then it wasn't the r275 update that changed anything. I don't know what it could be from this though, I'd guess it's a GPU driver issue or antivirus interfering somehow (regardless of your settings).

  • In the editor, edit the object property, click in a space to unselect anything, and then press OK. That clears the object property.

  • It looks like a bug in the emulator. I think the only thing to do is report it to Google.

  • Some versions of iOS have supported hiding the address bar in various guises, but they change how it works virtually every iOS release. So even if we hack something to work it tends to break about 6 months later. Apple clearly don't want to support this - if they did they'd support the fullscreen API like Chrome on Android - so I think it is just left to the user's control on iOS.

  • It's complicated, but roughly speaking 1 unit in the layout is equal to 1 CSS pixel. I can't see any image attached by the way.