Ashley's Forum Posts

  • Your graphics card probably defaults to using some kind of filtering or lossy image compression, probably on the assumption it improves performance in 3D games, but this is bad for the picture editor.

    I think you'll have to look through your graphics card settings, and see if you can find any settings relating to texture compression (should be none) or filtering... otherwise, best to contact your graphics card maker and ask them, I'm afraid (tell them it's a DirectX picture editor).

  • Linux beats windows and mac in every category.

    User interface? Market share?

  • We used to have one, and it got nearly no activity, so it got merged in to Help & Tech Support. I think it's best just to go ahead and post there.

  • Haha Arima's right, I had to stop myself going to admin control panel -> delete user and all posts O_o

  • There have been a few reports of users getting "exceeded maximum number login attempts" messages while using the forum. I suspect this is a new breed of spambots attempting to seize control of existing user accounts, to bypass the new user registration.

    Basically, there's not a lot we can do against this, but the forum adds a captcha if you fail a login too many times, which probably makes it impractical for bots if a secure password is used.

    So make sure you're using a secure password. Any single word used as a password, especially if it can be found in a dictionary, is insecure, because those are the ones bots will try to guess first. Check you're using a password that's a mix of letters and numbers, at least 8 characters long, and ideally doesn't contain words. For example, if you remember the phrase "three people met in a pub and had two drinks each", take the first letter and use numbers, and you have a nice easy-to-remember secure password: 3pmiapah2de. A bot won't guess that

    (Don't be a dummy and

    actually use that example, though...!)

    Hopefully if everyone double checks or changes their password, we won't see any accounts being hijacked. We haven't spotted any hijacks just yet, but it's worth being cautious. Don't forget to report any posts which appear to be automated or spam. Thanks!

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  • I know the lack of updates is frustrating, but Davo and I are both in the final year of our university courses. There's plenty to do. This is a part-time volunteer project. If you like, you can donate to help us out!

    Also, to put things in context a bit, it's been 3 months since the last update - sometimes the big guys don't release updates for a year or more!

  • This isn't supported in Construct 0.x, but will be a C2 feature.

  • I think the Windows OS prevents you creating a window larger than the screen. Why would you need that, anyway? You could never see all of it, so you can just fake it by scrolling.

  • <img src="http://img696.imageshack.us/img696/7038/coderp.png">

    ******

    that supposed to be me coding Construct?

    Probably not far off...

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  • We haven't assigned the articles an official license - but feel free to copy and translate them. It's helpful, there's no reason for anybody to stop you doing that.

  • It wouldn't be a moot point if another team - who kept anonymous this time - started doing it tomorrow

  • I was under the impression their tool translated a .gmk file in to a .ios file which a freely available iOS runner could then consume. I thought that meant essentially translating a document in to a new format, which an iOS runner can then execute.

    I guess I'm not clear on the process, though. Is it up to the end user to get the iOS runner? Where does it come from? The decompiler guys said they didn't redistribute it. Is it the end user who downloads some other iOS game then swaps the .ios game data for another? Or is there just a raw iOS runner freely available?

    Whether or not you're allowed to publish the resulting game is beside the point. You're allowed to download uTorrent, but you're not allowed to use it to download copyrighted movies. So I suppose you could translate your game in to Apple-format, but not be allowed to publish it - that does not imply the translator is illegal, because the disallowed action is the publishing step, not the translation step.

    Further, if it's the end-user of the translator who downloads the iOS runtime and swaps out the game, that's the responsibility of the end-user. It's just like uTorrent - providing a tool that can be used for illegal purposes does not make the tool itself illegal, only that particular way of using it.

    I guess there's also a very big grey area around whether the idea of exchanging a data segment in an executable file counts as decompiling, but again, the translator tool does not have to be the thing that does that.

    Maybe I spoke too soon and should have learnt more about it before posting my thoughts, but given there's been a decompiler for the ordinary Game Maker for years, it does seem YoYo could have done something long ago to mitigate this, and they seem to have turned to legal threats rather quickly.