Ashley's Forum Posts

  • I think the event system takes the "puzzle blocks" idea a bit too literally. It looks a bit messy compared to a Construct event list.

    I wonder if I could persuade Google to write an exporter for Construct 2 instead?

  • I think the offer has been discussed: thread locked. I advise you to contact the OP directly if you judge it to be a worthwhile offer.

  • is there ANY time approximation for when construct2 might be finnished? Are we talking one year or five years?

    Realistically, probably closer to five years for maturity. In other words, no idea!

    I'd agree with others that if you want to just learn how to program, Python is a good place to start. The fundamentals of programming languages transfer well from one language to another so you should be able to switch easily after getting to grips with one. After that I'd recommend C# instead of C++. It's much easier and cleaner language. C++ has a huge amount of legacy and historical issues overhanging it - things like header inclusion and the linker (linker errors will drive you nuts) make it more difficult, and it's down to you to get things like memory management right, which is much more difficult than it sounds. C# also has a big library to help you do day to day programming tasks easily. These days you have to have pretty good reasons to choose C++ instead - we're using it in Construct for a number of reasons, like redistribution requirements, performance, portability, specific libraries, and our past experience with the language. Chances are those aren't relevant reasons for you.

    On the other hand, C++ will teach you more about how computers actually work, since you deal with the raw low-level bits and bytes and pointers. It also has some pretty unique features, like the way templates work (which is different to generics in other languages, with pros and cons), different kinds of smart pointers, more recent move semantics, and such.

  • Interesting offer, but:

    When posting an example, you're automatically accepting

    No they're not - if you're serious about this then sign a contract. Posting to a thread in no way means that person has already accepted your offer and already renounced their right to publish the game themselves. That does not happen until they've signed on the dotted line. You shouldn't give people the impression that the act of posting forces them to work with you. I'd prefer submissions by email to juredujmovic so that this takes place off this forum.

    Also I'd add as always have due business vigilance - read anything before signing, make sure you trust parties involved etc. I'd recommend asking to see juredujmovic's portfolio/credentials before working, and expect them to ask the same of you. You can make money off odd jobs like this but you don't have to look far to find stories of "I did X hours work and never saw any money".

  • It was also discussed here. No, it's not a fork - it's a separate independent project.

  • Can you reliably reproduce either crash? That's always the key. Memory bugs can cause sporadic crashes depending on what's left behind in memory - usually showing up as "sometimes it crashes, sometimes it doesn't". They're particularly tricky to track down!

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  • Web Game Builder let you convert your games from standard windows *.exe file into a web based game.

    That sounds suspicious due to the technical near-impossibility, not to mention that running an arbitrary EXE in a browser is a nightmare security concern, so it can't possibly "just work", unless it's like the java-based instant play other sites have. What technology is it based on? I also can't get any of the demos to run in Firefox. Does it package the EXE up in to an ActiveX or something? I'm really doubtful of how this actually works, so personally I'd look more carefully in to it before handing over any money...

  • Hey, glad you both met each other and that Construct has reached Poland, but please stick to English on the boards, you can chat away in Polish by PM if that's cool

    • Post link icon

    Although it's possible to create malware programs in Construct, I would strongly advise against it. Anyone can do it, yes, but if it becomes an issue it could damage the reputation of Construct. You certainly shouldn't come to the forum announcing that you've done it, especially if you're heading towards doing anything illegal. So please keep this type of post off the forum. Topic locked.

  • Interesting, looks fairly similar to Construct in some ways. Can't get my head round the UI though.

  • Graphics cards don't really have a 'set pixel' command - they do everything with vertices. You can set a pixel, but it is very slow!

  • Wow... that is very nice! I'd say multicore is an essential feature, otherwise you simply won't get the performance out of it, and quad cores are becoming more common, so a 4x speedup would be great. The resolution is a bit blocky, but the blur covers it up really nicely.

    Also, why hijack a sprite mesh? If you're using set distort map actions in the event sheet editor, that's going to hammer the performance unnecessarily. Why not have your plugin draw the mesh itself?

  • Woah, that's an epic idea for a game...

  • Thanks for the report, I didn't know about several of those slowdowns... you must have the biggest .cap anyone's ever created!

    Unfortunately as you point out, it's likely many of the deficiencies will have to wait until Construct 2...

  • Awesome