Ashley's Forum Posts

  • Nice! Any idea which games he's made in Construct? Someone was looking for a list of Construct-made games recently.

    Love the site, keep up the good work!

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  • Nifflas wrote yesterday:

    ith a great and very powerful competitor on the way which is very easy to use and doesn't come with many of these annoying limitations, MMF3 have to become even better.

    Can't be certain which competitor Nifflas is referring to, but I think it shows Nifflas is aware of the competitive landscape.

  • Safari supports HTML5 just fine AFAIK. Generally if companies like Google bully a browser by not supporting it they get buried in a tide of angry customers, so it's a rare thing.

  • I think the disadvantages outweigh the advantages. Browsers could all support the same audio format without this! It's just politics stopping that. Javascript is truly "write once run anywhere" - C++ is portable, but different platforms (32-bit x86, 64-bit x86, ARM) change the features slightly, which can cause crashes and bugs if you're not careful. It's perfectly possible to code taking that in to account, but it doesn't even need to cross your mind in JS. I don't think it'll take off.

  • Looks very cool, but don't you think Google have gone over the top here?

    Javascript compiles to machine code so usually is 2-3x slower than C++ code - and will speed up. So unless your javascript app is using more than 33-50% of the CPU, there won't be any performance gain - it's fast enough. And Mozilla and Google are working to speed it up even more!

  • You can "store" an instance in a variable by storing its unique ID (UID) in a number variable. To get it back, you just use a 'pick by UID'.

    You can also reference an object type simply by storing its name string in a text variable, but I'm not clear what you would want to do with that.

    Similar techniques work in Classic. It's an interesting idea, but I'm not clear what it would allow you to do that you can't do with the above. How exactly will it work with the SOL/picking algorithms?

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  • Google have announced Games for Google+!

    There's not much word yet on the technologies involved - but I have a feeling HTML5 will be one of them!

    If so, I'll definitely be adding some kind of 'Export to Google+ Games' option ASAP!

  • oldsatchmo: I've managed to recover your project, here it is:

    http://dl.dropbox.com/u/15217362/oldsatchmo-recovered.zip

    It looks like you deleted the 'Text' object type, but Construct failed to remove all its actions and still saved a project with a 'Text' action. Then, when opening the project, it can't find the object type for that object.

    It's been fixed for the next build - hopefully if you're careful about deleting objects (make sure C2 has deleted all events relating to it), it should be OK to keep working on this. The bug is fixed in the next release.

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  • We're a tiny startup, just 2 of us right now, and porting the editor to Mac is way too much work. We have to stick to Windows right now. As Ethan said though, you can run Windows apps on Mac by using VMs.

    The HTML5 games you make run on Mac and Linux though!

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