Ashley's Forum Posts

  • It's easy to do with an event:

    + Every tick

    -> Set sprite X to round(Sprite.X / 32) * 32

    -> Set sprite Y to round(Sprite.Y / 32) * 32

    where 32 is the grid cell size.

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  • Looks like there is no workaround this one though other than changing the description and reversing it to a "Set the cell side size to {0}" which is maybe not as visual/immediate compared to the "vXv" format.

    I actually say that's the preferable solution - I think if the user typed it in once, it should only be shown to them once.

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    • Post link icon

    I thought they removed mention of any competitor... this is different though.

    Davo and I used to write extensions for MMF 1.5. I myself wrote about 18 extensions under the alias "Tigerworks" (listed here), some very powerful with a great deal of work spent on them. I did it all voluntarily, for free. (I did get a free license and a small gift payment after finishing Iso Grid 2, though.) Eventually we got frustrated with limitations in making extensions and got started with our own editor, Construct Classic. Despite all the work we'd done for them off our own back they took serious issue to this. I suppose they wanted us to keep doing voluntary work for them instead of giving them a new competitor.

    Anyways at the time this went down badly: we were young and immature at the time, so we had a certain amount of insensitivity and bravado about starting our own project. I regret that we didn't handle it well, but on the other hand, neither did they - threats were made against us, and it was a pretty bad time for all.

    Since then there's always been some tension. It's a shame, but at the end of the day all we want to do is write good software, and competition makes everyone work harder, so the users win. It's also made worse by users of either program stating strong opinions (read: being involved in flamewars), so please be careful about what you say about the subject, either here or on any other website. It was all over long ago so there's not much new for anyone to comment on - everyone's heard it all before. Also, they're free to control their forums as they see fit - if they don't want posts about competitors on there, well, they don't have to.

  • This feature was never finished in Construct Classic, sorry. English is the only supported language.

  • C2 will only substitute placeholders like {0} once. What do you need it twice for? What's the full description? IMO it's best only ever to have it once to avoid confusion.

  • Javascript automatic semicolon insertion

    The code

    eturn

    {

    is parsed as

    eturn;

    {

    which means 'return undefined;' followed by a chunk of JSON which is then ignored. The solution is to use

    eturn {

    all on one line, then it won't insert a semicolon for you.

    Yep, Javascript is mad.

  • We're still working on the Manual, which will be a reference of every feature in Construct 2. Hopefully it won't be much longer before it appears.

  • It would have to be a compressed format, otherwise the files would be far too large to download. And if you've read about how messy the situation is in HTML5 audio format support, it's even worse for video. So I don't think video is likely to be supported in C2 soon.

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