Vicu, have you tried Space Blaster in IE9? It runs a pretty solid 60fps. So I disagree, HTML5 is fast and powerful. It's getting more common, and WebGL supports 3D.
Ah, I see, got it. Fixed for next build!
You do not have permission to view this post
Thanks, fixed in next build. (It's actually a problem with the platform behavior, not the Wait action.)
Hey, just got round to looking at this. I can't reproduce. I made some events along the lines you described (.capx) but I can't reproduce any crash in r51.2. Am I missing something?
I'm going to mark this one closed, because I don't think there's much we can do if you go removing the default font from your computer!
Hey, could you post your .capx that does this? I just want to check the features you've used and see if maybe something is tripping up the Android browser.
Should be fixed in r51 onwards so moving to closed - let me know if there are any more problems with this.
I don't know much about Texture Packer, but I can say:
I'm not sure Android's browser supports audio, so I'm guessing they need to add support first.
Great! Is the image editor working OK as well? Try opening an image and flipping and mirroring it, does that work? Strangely enough if there's still a problem it will turn up there.