Ashley's Forum Posts

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  • Kyatric is right, if you install even to a USB stick, the installer will think you've already got it installed (it doesn't know it's a USB stick). So it will offer to uninstall the old one. This is so people upgrading from say r57 to r58 have a one-click way to uninstall the old release, then do a fresh install of the new release. However, if you're installing twice (first to a USB stick, then to your PC), you definitely don't want to uninstall the old one! That's why the prompt is there, for you to click 'no'.

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  • Your suggestions have been appended to my rather long todo list!

  • And just a little remark, on Firefox the game was having some "hiccups" on the framerate every two seconds or so

    Could you send me the .capx to have a play with? It might be a garbage collector issue - but the engine recycles destroyed objects as well! If you destroy an object then create an instance of the same type, the engine re-uses the last destroyed instance. It keeps a cache so up to about 30 instances can be recycled. So that shouldn't be an issue, but if I play around I might be able to spot something else I can do.

  • Yep, this should be fixed in r59... shouldn't be long!

  • Well, it's nice to see my example has at least caught some bugs, but there's still the problem of the very first event not working at all. I've tested to make sure. Hell, I moved the text actions from event 3 as a debug measure. Definitely not working.

    I think that's related to what I mentioned earlier: at first 'on ground' is false so it doesn't run, but when it lands on the ground it has 0 speed, and when it has 0 speed it never steps so the 'on step' event never runs. So it never sets 'on ground' to true. You probably want a detector or something there.

  • No, the lines of the polygon should not overlap each other. It's only done that because the polygon guesser doesn't do very well with awkward shapes. You should adjust it so no lines overlap.

  • Probably not for a while, but it's possible with WebGL.

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  • Can you make a .capx reproducing this or send me yours? (You can email it if you want to keep it private.)

  • This is an old thread - since it was posted the browser object has had an 'Open URL in new window' action added.

    Note: neither Flash nor Construct 2 are designed for making websites. Usability experts have always advised against using Flash to make websites, and the same pretty much applies to Construct 2 - it's a tool for making games, not websites.

  • OK, I've disabled negative widths/heights for next build, neither canvas nor physics support it. For the record: auto-mirror/flip work by the object angle, not the width/height, in Construct 2.

  • 1. The collision position is not updated when setting an object's position to another object's hotspot.

    commonace.js line 107

    That's been fixed, was also reported in another thread.

    . If the "push out at angle" action is used I get a grey preview in firefox. The error console said ux and uy were not declared.   

    behaviors\custom\runtime.js line 349

    Oops, missing 'var' keywords which strict mode doesn't like, fixed.

    ound another bug, the angle used with "push out at angle" needs to be converted to radians.

    Good catch! Fixed for next build.

  • I can't see anything wrong in my dev build, so I think this has been fixed with the other bug.