Ashley's Forum Posts

  • Oops, it used to redirect to an info page but Tom's been doing some site work. Hopefully we'll have the manual up soon anyway.

  • Is that using a negative size sprite in the layout view? It should prevent setting a negative size with the set width/height actions, since canvas doesn't support negative sizes.

  • > by the way i would like to generate a embed code for other sites that would place my game in their website, is it possible?

    Mostly because of cross-domain, I'd say it is not.

    You can always try to link to the JS from another website, but I'm pretty sure it will fail when trying to load/reach for the game's assets.

    Make your game use 'fullscreen in browser' and upload it to your server somewhere.

    Then, on a different website, use an iframe of the game's intended size, and set the iframe URL to the game's URL. The game should fill the entire iframe with no annoying scrollbars.

    Finally, it's secure because browser cross-domain security limitations prevent the game accessing the page that is containing it.

    I haven't tried that myself but it ought to work!

  • You can do it with the bullet movement and 2 events: example

    I don't like making behaviors to replace such simple events. If we have many behaviors that do such simple things for you, I think Construct 2 will become patronising, and then people start expecting behaviors to do everything for you, which they're not designed for.

    I've included that example in the next build's example directory too.

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  • I really like the Friendly Fires right now. Sort of heavy and funky, really good for coding to <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Locking thread because it's from a very old release and I don't want anyone to get confused and install r43!

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  • It's not a bug: capital W is one of the biggest characters, and your text object is too small to fit it. Construct 2 doesn't draw partial characters, only if the entire character fits. So just resize the text object a bit bigger.

  • I can't see anything wrong with the letter W. Can you post a screenshot and your .capx project?

  • After I finished writing a bit about parallax controls I checked (just to be sure) and saw that C2 does in fact allow you to show the parallax in editor-time. It's nice, but it's not terribly usefull when you want to place a parallax element to appear at a specific place.

    That's what it's for though... how come it's not terribly useful for that? Does it not line up with the runtime?

    b]Controller support in browsers.

    I don't think any browsers currently support controllers, but I believe it's being worked on in the HTML5 spec.

  • Our HTML5 exporter right now does not support effects, and even if it did, you would not be able to copy over Classic's effects (they're in a different format).

    For a fog effect, you might have some luck playing around with alpha-channeled PNGs.

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  • Have you tried using an 'Is touching object' instead of 'On object touched' condition?

  • I just tried it after fixing the other redraw flag issue. It seems to work. It looks like you're using the 'set position to object' action which I fixed the problematic redraw flag. So I think this is the same issue and has been fixed! Thanks for the report anyway.

  • You're right, objects with the physics behavior spawn at the wrong place if you create them at runtime. Fixed for next build!