Ashley's Forum Posts

  • The Pathfinding behavior can also return the path as a list of waypoints. So you could make an alternative movement using something like the Tile movement to move between those positions, instead of using the Pathfinding behavior's built-in movement.

  • It should be pretty straightforward, assuming those boxes are created from some other data source. If you have something like an array representing where boxes are, when creating a box, you can just check if each of the adjacent six sides also has a box - if so, set that face to invisible. Then you'll end up with only the outer faces of the 3D shapes set to visible across the entire level.

  • To prevent abuse by web pages, most browsers mute audio until you touch or click inside the page.

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    I just did a test build and it worked fine.

    A build failing does not necessarily mean the build service is not working. It could have failed for another reason, such as a misconfigured addon or a broken third-party addon.

  • I'm afraid the information you found is years out of date. That technology is no longer used in favour of Service Workers. Construct automatically uses these for offline support, and you don't have to do anything.

  • Construct currently uses a normalized Z axis, where everything in 2D displays at 100% scale with the camera at a Z height of 100. One consequence of this is there is a Z scale (shown in the 3D camera properties) that changes depending on the viewport size, which is what you're seeing. I think at some point we'll add a way to use regular units on the Z axis, as while the current normalized approach is convenient for 2D games, it's not always ideal for 3D games.

  • It looks like a problem with the device's graphics driver. You'll need to contact Google or the device manufacturer about that.

  • Is it a sandboxed iframe? If you impose too strict security restrictions, the runtime may be unable to start.

  • Have you installed any available system software updates?

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    Please contact supportbjk@construct.net for any questions about payments. We can't deal with those over the forum since it will include sensitive personal payment information.

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  • You can't force the CPU to work any harder. It already works as fast as it can. Construct's CPU reading is only an estimate, subject to caveats noted in the manual, and so there is probably still a bottleneck somewhere else.

  • If your game isn't using all the CPU available, that's a good thing! It means it will continue to run well on lower-end devices. You shouldn't aim to consume all possible resources.

    If the game is GPU-bottlenecked, naturally the CPU usage won't be as high, which means you need to focus on optimising the rendering, not the logic.

  • I'm not aware of any issues at all using either C2 or C3 on Windows 11.

    Please note since C2 has now been retired, it won't be supported even if there were issues on Windows 11. However Microsoft generally have a very strong track record of keeping Windows backwards-compatible for years.

  • I don't believe anything has intentionally changed. From years worth of experience dealing with bug reports, things like this are also very commonly just mistakes in your project that cause confusion. If you think something has changed in Construct, you can prove it by making a test project in an older release, and testing it in newer releases to see if a specific release changed how it works. If a release did break it, then you can file the test project with a bug report and let us know the release number where it changed.

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