Ashley's Forum Posts

  • I don't think this is a bug. You just need to switch the preview browser to something else, or install the browser the error mentioned. The error message also mentions "Alternatively, change the 'Preview browser' setting in project properties to another browser", so it told you the answer... maybe you have error-message blindness, like a lot of people who just click away errors without reading them?

    I don't think continuing to launch the default browser will help either, because the error message will still keep appearing every time you preview, which will quickly get annoying, so you'd still want to fix it first.

  • FYI WebGL shaders will bring Classic-level effects to Construct 2, but it came pretty low in our last poll, so it might be a while before it's done.

  • Add a condition to the key press events. E.g.

    + On up arrow pressed

    + Global variable 'keysEnabled' is 1

    -> Do something

    Then, if you set keysEnabled to 0, the event stops running.

  • I'm flattered that you're willing to put more money in to this. But isn't it a bit cheeky to ask people who have already paid for commercial software to voluntarily donate for further development? Isn't that what their license they already bought paid for? I think this would offend a lot of people.

    FYI we aim to be supporting a Windows, Mac and Linux desktop runtime with Awesomium, which we're already testing.

  • It could be done, but it would help reverse-engineers because then C2 has to include a full list of all object names. Currently it obfuscates all object names to make it harder to understand the exported project. So are you sure you want it when it makes reverse-engineer's lives easier?

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  • How much of a performance boost could you measure?

    I'd have thought it was negligable, since doing something like drawing a sprite probably takes 1000 times longer than the call to Round().

  • TELLES0808, WASD - what countries are you in? I'm in the UK and I just checked now and could download at a megabyte a second or more. I think our server is in the US (@Tom?) so this suggests its not necessarily our server, but could be some routers/congestion between you and our server. Not much we can do about that.

  • Can you share .capx files for each of these? It's pretty hard to comment without being able to see exactly what you've done.

  • Does 'Setting up animation events' from page 6 of 'How to make a platform game' come in handy at all?

  • arcalaus - I'm not sure what the problem is, I think you need to explain clearly what you're expecting to happen and what you actually see. WebGL only changes how the game is drawn though, and shouldn't affect the game logic at all, so it would be odd if that was the problem. If you think it's a bug in Construct 2 post it to the bugs forum (check the 'how to report bugs' thread too).

  • WASD, you're right, we add documentation as we add features to beta releases. Generally it's only a couple of weeks until beta releases turn in to stable ones, so hopefully it's not too big a problem!

  • Making your own particle effects with Sprites is a good alternative if the Particles effect does not do everything you want. Particles is more of a shortcut to quickly put together simple effects.

    Particles is a little more efficient than drawing lots of sprites (it takes advantage of the fact the particles don't rotate). However we've done a lot of work optimising the renderer so using lots of sprites shouldn't be much of a problem either. Make sure you have WebGL enabled with a WebGL-compatible PC/browser and it'll probably still be fine.

    BTW you could try mixing particle images by placing different particle sprays directly on top of each other.

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  • If your goal is to reach as many people as possible, C2 will actually do that better with HTML5.

    HTML5 games can be played on Windows, Mac, Linux, even some mobile devices... Construct Classic games only work on Windows, so you exclude Mac, Linux and mobile devices completely. So I think you'll actually reach fewer people using CC!