Ashley's Forum Posts

  • The problem is with Firefox, not Construct 2. It should be fixed in the near future when Firefox introduces support for the Web Audio API, which they are actively working on.

  • You should report any cases of empty c2runtime.js as bugs, so we can fix them. However you should not make any bug reports using third party plugins. If you are using third party plugins they are probably causing the issues - most of them aren't well tested with the minifier.

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  • Sounds like a problem with Safari - a web page should not normally be able to cause that type of error. Since it says the "Audio decoder" thread crashed, perhaps try checking all your audio files are valid and haven't become corrupt or something.

  • Email us at supportzjb@scirra.com if you want to upgrade from Personal to Business and we can arrange a pay-the-difference upgrade. You only need a Business license once you have already made $5000 in revenue, so hopefully the additional cost is not a problem by then.

    Considering Construct 2 gives you all possible platform exporters for a single price, it makes it considerably cheaper than buying the same set of platforms for GameMaker. The Master collection is $799, which is the equivalent product you get when you get either Construct 2 license.

    GM is also quite a significantly different product to C2 anyway: C2's strength is in its much superior drag-and-drop event system, whereas GM has a focus on scripting. (You can also use Javascript in C2 with the Javascript SDK to make custom plugins and behaviors.)

  • Closing, press 'Reset dialogs' in preferences. If you can find the steps that caused this in the first place, please let us know.

  • If it's a problem with CocoonJS, you should report it to Ludei.

  • Using "dt" in "Every X seconds" makes no sense at all. "Every X seconds" is already framerate independent, because it measures time in seconds, not frames. As the description says it simply won't run more than once a tick (i.e. never more than "Every tick" would run).

  • If you ever get empty scripts, and you're not using third party plugins, file a bug report following all the guidelines. If you're using third party plugins, that's probably the cause.

  • DUTOIT wizaerd

    Obviously we want Construct 2 to be 100% stable if possible. However usually it's difficult for us to do anything about it without a .capx project and some steps to reproduce a problem. If you send your .capx projects to me (ashley@scirra.com) with as much information as possible, such as what type of activity typically causes problems, then I can play around with your projects for a while and see if I can catch any crashes. If it is something system-specific though I might not be able to find anything - especially given some people say it's really solid, and others say they have occasional crashes, it suggests there may be something else on the system that is causing issues. Perhaps we can work around them, but again we need to figure out what they are, which can be hard. Also, having the latest drivers doesn't mean they're not crashing your system - drivers are notoriously crashy and pretty much all manufacturer's drivers have some kind of known issue at any given time.

    Another thing (as mentioned) is opening too many tabs can use all your GPU memory, especially with large projects - keeping your tabs down to just the two or three you're using may help. We have a built-in warning at 30 tabs IIRC, but if you have an especially large project it may run out of memory sooner.

    Anyway, if you send me some real projects perhaps I could take a look - we don't have many large-scale real-world Construct 2 projects to test with, so it might be helpful to us anyway.

  • Please remember to include the text of any error messages in case we can't reproduce the problem.

  • Closing as not a bug; temporary framerate reductions are either just the OS being busy in the background or your game's frame time nudging over the V-sync interval time (which can cause a sudden drop by, say, half). It's unlikely C2 has caused this.

  • If X does not change, then neither will the parameter.

  • wizaerd - most crashes in C2 are actually graphics card driver bugs. Are your drivers up to date? It's also wise to have new-ish graphics hardware, since old hardware sometimes stop getting driver updates.

  • Yes, try using the Tint shader.