ArcadEd's Forum Posts

  • If you need the functionality now, then yes, update. If not, then maybe wait until Ashley gets it added into a C2 release.

  • I realize the bottom of my post there was a typo. I do in fact want a designer from the US first .

  • I'm looking for someone in the US that I can work with on a consistent basis for my projects. I have others that I do use on occasion, but they are all tied up with other projects, and it's always good to have more contacts.

    For this project I really don't need the skills (and cost) of a professional designer. This first project is very simple in terms of graphics with very little animation. I would prefer if the art files are done in Photoshop and/or Illustrator, but as long as it's in a format and layered in a way that I can alter it later, then anything is fine.

    I'm planning a remake to an old arcade game called Empire City.

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    What will be needed:

    Background Images layered so they can be broken into separate files for layering in game.

    Bad Guys with a Shooting and Dying animation.

    Power up images (Machine gun, health box, etc)

    Random Sprites for the level that can be shot (Trashcans, boxes, street lights).

    Fresh new HUD

    Blocking sprite (See youtube video for example).

    Title Screen

    Possible GUI elements (Button, icons, etc).

    If you think you are up for this, please shoot me a PM and we can discuss further, or add me on Skype - ArcadEd

    Again, I do ONLY want a designer from the US at this point in time as I don't want to deal with currency exchange and language barriers. My goal is to find a good, hard working person I can came back to time and time again and that I can refer to other developers.

    Thanks for your time.

    Ed

  • You must either use the hotfix, or preview with IE.

  • I'm using 2.0 with the latest plugin and 168 of c2 and banner ads are showing fine.

  • I'm using 168

  • You would need to download the SDK and include it in Xcode.

    https://github.com/mopub/mopub-ios-sdk/wiki

    It would be much easier to just use CocoonJS since Mopub is the ad network they support anyway.

  • Check out the Distance expression in the manual, it will help get you started I think.

  • Gamecenter was that way too in the old version, I think it's just how it is and we need to work around that. Not sure if it's a plugin thing, or just how the api always works regardless of how you are calling it.

  • I might spend a lot of time this week/weekend actually running through everything with the plugin. Since I plan on doing video courses for each platform. I figured I better know what works and what doesn't

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  • Kind of how facebook does it.

  • I do my debugging with Eclipse. You just need to set your device to debug mode when you plug it into you PC. Make sure you have the USB drivers (they come with the android sdk) then the debug window in Eclipse shows you everything going happening on your device. It's a great tool to have.

  • No, no current fix to the flicker. Doesn't happen on iOS though.

  • jijigren - Yes

    - BoosterMedia and SpilGames both have plugins for C2 that make the process of including their API very easy.

  • Think of you entire event sheet as a one big loop. Each frame goes through the event sheet once.

    What is happening your case is each frame the event is Creating the Mole object and then setting the animation. So if you game is running at 60 frames per second, you are creating 60 new mole objects each second.

    I hope that makes sense.

    IF you want it to just happen once, you can deactivate the Mole1 group after you set the animation. Then it won't happen again until you activate the group again.

    There are better ways to handle what you are trying to do, but my suggestion should work.