alastair's Forum Posts

  • Would be cool if Scirra worked with these 3D guys to get the layout editor with 3D camera controls, so you can actually place things in a 3D environment. Though I don't see that ever happening.

  • The nodewebkit export doesn't work on Ubuntu 13 is what I meant to say, no idea about the controller.

    sqiddster if that was in reference to me, I mean it in the sense that there's not much demand/care for getting C2 games to work on Linux among our community.

  • Nice work! 3D towerclimb incoming.

  • Mac works fine and so does the xbox controller. Never got the Linux one to work on Ubuntu 13/latest, don't think anyone cares about that.

  • how did you do that? My game on Steam doesn't work with overlay.

  • Chrome 35, 20th May.

    Source: http://en.wikipedia.org/wiki/Google_Chrome

  • Ashley it may be worth linking to the "manual" Java page (http://java.com/en/download/manual.jsp) in both the program and on the site here: https://www.scirra.com/manual/127/export-project otherwise people will have to search for this topic in order to install the correct version when they wonder why Java isn't working. Especially since there are many users who use 64 bit Windows. (I hadn't been using the Minify export feature for a long time because despite installing Java from the link you give in C2 it never seemed to work.)

  • Keyboard doesn't work...

    Make sure the cable is plugged in correctly, most likely you'll need to check the rear end of your computer and if you notice a cable that is not fully inserted then push it in harder.

  • istavang

    It seems like the json method is the best way to go because as far as I know it works for everything. I haven't actually got around to supporting it my self yet though, so I can't really assist further.

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  • Steam plugin

  • Not really at the moment.

  • megatronx I think I was confused there.

    The solution that's needed is to do with the "Right Alignment" "word wrapping", in our language strings we'll already have the translated words written from right-to-left so what we need is for the sentence to break correctly when word wrapping to a new line below. I think?

    Here's how it looks now when you write this string "nine eight seven six five four three two one" (you read from the right to left).

    You can see it didn't format it well, as it's incorrectly forcing you to read from bottom-to-top as well.

    Here's how I think it should be shown with a right-to-left:

  • Type backwards? If you have right alignment when don't you only need to do is type the message backwards. I'm sure it's very annoying, but it sounds like a stopgap solution in the mean time.

    That would make translation frustrating and inefficient, not to mention you'd need to manually test many times where each piece of text would line break (because it would be breaking it in the left-to-right fashion.

    Or you could copy the text object in to Canvas plugin by R0j, and then invert its width.

    Almost sounds good! But I think it might still require you to write the translations weirdly. And flipping the glyphs/symbols individually after importing them into the SpriteFont would be a pain.

    It's really confusing to think about.

  • For those of us who want to support non-English languages in our games, I think we need right-to-left support? For instance with the SpriteFont object, every new word/character is added from left-to-right (even when you choose "Right Alignment") but I don't think this works with languages such as Arabic and Hebrew so it would be good to have an option. Thanks.