So I see that Construct can do like a lot of things pretty easily, however when I play top games in Arcade section and scroll through, one simple question is crossing my mind - "why are they so boring and so casual?" Is it really possible to make great games that(for example) can sell in mobile markets? Or it's just like there are just so few users who can make high-quality products and make it to the end? Is it because construct 2 is still pretty young child?
For expample - there are hyper drifter or hotline mayami made on gamemaker.
P.s. I really didn't wanna insult someone with my opinion about arcade section, sorry if I did.
I don't think the arcade fairly show the potential of C2 and I agree there are a lot of games that seems to be put together fairly quickly. which is fine as I think a lot of people want to test them there for varies reasons.
However I don't think a lot of the big projects that some people are working on are on the arcade most likely because they are not at a state where they are finished, but also people might not prefer to add them there, but want to make separate websites for them. You can find some of them in the "Work in progress section" on the forum, several of them are on kickstarter as well.
Furthermore you have to take into account that even though C2 allow you to make things fast, making big games take a very long time and my guess is that most people work alone on them.
But personally I see no problems in making games like Pirates, Civilization, Warlords, Colonization and lots of other games, which are some of the most popular games titles of all times. It just take a long time