alastair's Forum Posts

  • For me at least, C3 is in a great place right now, it's fine making a serious game with.

  • Good points!

    If anyone has an AZERTY I'm curious if you set a text object's text with this: Keyboard.StringFromKeyCode(65), does it still say "A" when it should say "Q"? Thanks!

  • There are apparently a variety of keyboards used around the world, each with their own unique key layouts, so designing games that work on whatever input device the player is using is very important.

    The manual entry on Keyboard

    From my understanding, Key Codes are position based and thus the same across each type of keyboard. So if you want to use the keys "WASD" for movement, in that position on an AZERTY keyboard it would be "ZQSD". If C3 uses keycodes in that way, it seems important for people to design their games using keycodes instead, perhaps that might be worth mentioning in the manual?

    The StringFromKeyCode keyboard expression converts a numerical key code back in to a string representation. For example this turns the key code 65 in to the string "A". At least that's the case for QWERTY keyboards, but does anyone know if this correctly gives us "Q" if the player is using an AZERTY keyboard? I'm hoping to be able to show the correct letter to the player based on a keycode, and that it doesn't just convert to QWERTY letters.

    Thanks!

  • If anyone is able, please upvote my idea to add a "reset game" action!

    💖 Thanks 💖

    construct3.ideas.aha.io/ideas/C3-I-916

  • Thanks.

    I don't think Groups (disabled/enabled) or Layers (Visibility) are reset either, so others might need to come that in mind when fiddling with those things too.

  • When player dies I want to reset the game.

    I do this: reset variables, reset persisted objects.

    But immediately after that the game is janky: random layers are visible or invisible, and not according to their initial settings. This makes me wonder what else is not being reset.

    What other actions can I do to ensure everything in the game is back to it's original state?

  • I think this is a feature request, the Gamepad plugin doesn't allow you to know which Gamepad is being used.

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  • You need to come up with a goal for the game.

    What are the win conditions, how does the player win and lose?

    The way you design obstacles/challenges for a game all depend on what the player is aiming to do.

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  • Sorry about that, I'll have a look at that link.

  • How do you do it in C3?

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  • I have Sennheiser HD 650 headphones and am not much of an audiophile, I do occasionally notice differences that music sounds a lot worse on things like youtube and spotify though.

    Can't notice a difference at the moment with my game, I was surprised given how small the files were.

    It's great to have the option though, especially since I'm not doing mobile development, thanks everyone!

  • Thanks for the info, I suppose I can just encode them in the right format at the bitrate I need, I think they should pass through C3 without being filtered again.

    Yeah might be a good idea to have a setting for how compressed you want the audio.

  • I want to make sure the sound is high quality.