Ok, so I'm me and I'm from Sweden. I like video games and if you don't count two pretty intense and long lasting careers in Quake 1, and then a few years later CoD: MW2 and CoD: Black Ops, I mostly play adventure and arcade type games. Now this includes a very large amount of different categories and to keep a long story short I mean games with adventureous storylines or arcade type action in them - everything from big blockbusters like Fable or Elder Scrolls to smaller releases like Trine 2, You Have To Win The Game or Eldritch.
I'm also a good artist and I'm pretty specialized in making art assets for games (especially 2D-assets), I'm also quite good at planning game production pipelines, write and work with game design documents and stuff like that. Most of the art part I learned on my own through the years, most of the game development knowledge comes from an education in game development and game art.
I'm mainly here to learn how to use Construct 2 as I'm getting tired of always being an artist and not the designer. My goal is to make a point-and-click game, I'm aiming at releasing it on Steam aswell as for iOS and Android so I figured Construct would be my best option due to these built in features. I'm not technical - at all - so I don't want to start learning something and invest alot of time into developing within an environment that won't let me release the game to multiple platforms in an easy way.