glw.setProgramParameters(this.temp_texture, // backTex
1.0 / inst.width, // pixelWidth
1.0 / inst.height, // pixelHeight
0, 1, // destStartX, destStartY,
1, 0, // destEndX, destEndY,
1, // this.getScale(),
0, // this.getAngle(),
0, 0, // this.viewLeft, this.viewTop,
0.5, 0.5, // (this.viewLeft + this.viewRight) / 2, (this.viewTop + this.viewBottom) / 2,
inst.effect_params[etindex]);[/code:3p0kd6dd]
Add this line: "this.runtime.kahanTime.sum,"
[code:3p0kd6dd]glw.setProgramParameters(this.temp_texture, // backTex
1.0 / inst.width, // pixelWidth
1.0 / inst.height, // pixelHeight
0, 1, // destStartX, destStartY,
1, 0, // destEndX, destEndY,
1, // this.getScale(),
0, // this.getAngle(),
0, 0, // this.viewLeft, this.viewTop,
0.5, 0.5, // (this.viewLeft + this.viewRight) / 2, (this.viewTop + this.viewBottom) / 2,
this.runtime.kahanTime.sum,
inst.effect_params[etindex]);[/code:3p0kd6dd]
And that should fix it. I can't test, webgl no longer works on my pc.