# [C3] Post screenshots of what you're working on!

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We present to you “Post Apocalyptic Trailer” – our newest hard hitting, bass rumbling designed movie trailer collection.
• I have changed all the main character design and animation. Here's the walking animation.

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• Here's a teaser for the cave level in Tentacat.

• Our 2 person team still going strong with our mobile clicker game.

• I'm currently working on Everworld Island for Steam, FB Instant Games etc. :

With Construct 2, this game was not possible (too slow), but with Construct 3 Runtime, it's fast enough :)

Wow, looks really good. checked out the steam page, looks promising!

• Working on my new project (maybe I'll finish it😅). It is a simple version of solitaire dice game.

• New bonus level mini game

Ubie has to land on the platforms in numerical order. Later levels will include more challenging platform puzzles.

• Working on an isometric puzzle game. Currently just making sure the most basic elements are working.

3D pathfinding, zSorting of objects, lighting, triggers etc.

• Get it in the Play Store

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Super Orbiter

• Working on an isometric puzzle game. Currently just making sure the most basic elements are working.

3D pathfinding, zSorting of objects, lighting, triggers etc.

I like a lot!

• This is amazing! How do you zsort? Is it like everything higher is in front of everything lower, and then sort by z? Basically sorting by y then z?

• > Working on an isometric puzzle game. Currently just making sure the most basic elements are working.

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> 3D pathfinding, zSorting of objects, lighting, triggers etc.

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I like a lot!

Thanks!

This is amazing! How do you zsort? Is it like everything higher is in front of everything lower, and then sort by z? Basically sorting by y then z?

Thank you!

Each sprite has a X,Y and Z position, a function then calculates a 'zOrder'-variable for each sprite using these values. This value is then used with the system 'sort Z order'-action. There are also furnilayers, this is a way to sort items that might have the same XYZ coordinates (e.g. the fences in the gif).

Here's the math for it:

`(((ceil(Self.posX*100)+ceil(Self.posY*100))/100)+ceil(Self.posZ*1001)/1000)*10000+(Self.furniLayer*10)`

Here's a good runthrough on isometric projection: clintbellanger.net/articles/isometric_math

• Our 2 person team still going strong with our mobile clicker game.

Waifus? Count me in! Nice art btw.

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• Our 2 person team still going strong with our mobile clicker game.

Waifus? Count me in! Nice art btw.

Thanks :) We hope to finish this game soon. Kind of a basic tapper game but lots to do in it :)

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> With Construct 2, this game was not possible (too slow), but with Construct 3 Runtime, it's fast enough :)

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