Dabbling in the world of RPGs... Wish me luck, I might be biting a fair bit more than I can chew x)
I really hope I can succeed at making this, thing is, I'm not that big of an RPG fan, so it's basically my attempt at making one for me specifically, by trying to come up with fixes to my issues with the genre. At least in the gameplay department, I suck at stories xD
Mostly trying to get rid of as much randomness as possible before fun starts taking a hit in my opinion, making sure the player knows about damage formulae, what goes into the attacks and targets enemies choose, letting the player change their mind on how they build their character's stats and skillsets with no unnecessary penalty, etc.
Gameplay-wise, I'm making it to be more or less a cross between Paper Mario and Etrian Odyssey, you explore turn-based, puzzle-filled dungeons full of powerful enemies like the latter, and fight them with action commands, badges and low numbers like the former.