> Experimenting with populous type map manipulation, plus mini map.
mOOnpunk Looks pretty cool. I've no idea how to even begin making that!
What are your plans for a game with that manipulation?
Never heard of Populous before, had to look it up. It looks like a DOS-Win95 era game with a literal god mode, lol.
It's older than DOS-Win95, i played it on the Amiga in the 80's!
I was working on a DungeonKeeper type game and thought about moving the dungeon above ground and having it in a castle instead. You would manipulate the levels and each one would give you access to different room types to build, starting from sand/beach at the bottom to snowy mountains at the top.
Unfortunately i'm not good at finishing games, i find its more the challenge of "can i do it" that drives me, once i know i can i loose interest. Originally i was using a foreach loop on each iso sprite tile, but on a large 100x100 map it was far to slow so i moved all the calculations into an array and set the iso tiles height and graphics at the end, now theres no slow down.
I also have pathfinding working, which uses the mini map, which is actually a tilemap, the path is plotted and the coordinates are then translated to their corresponding iso tiles.