[C3] Post screenshots of what you're working on!

  • worked on a weapons system, was able to significantly shrink the number of events needed using the new "objectTypeName" expression that was introduced in the latest update.

    list of weapon configuration settings for changing the behaviour of a gun.

  • C3 is getting better and better! a lot of good use of the new features in here :D awesome stuff.

  • Added 32 Weapons (3 types),32 armors, 40+ heads/helmets. water pumps, repairable turrets,destroyable terrain, persistence between zones, herringbone and perlin noise blend of modularity, endless levels tested out to 70000 so far, creeping alien growth, portals, earth-day events. more to come. Procedural item shops coming soon.

  • Added 32 Weapons (3 types),32 armors, 40+ heads/helmets. water pumps, repairable turrets,destroyable terrain, persistence between zones, herringbone and perlin noise blend of modularity, endless levels tested out to 70000 so far, creeping alien growth, portals, earth-day events. more to come. Procedural item shops coming soon.

    damn that sounds good, but are the 70k levels procedural generated? or are you reusing a surtain amount of levels?

    amazing stats progress :D

  • > Added 32 Weapons (3 types),32 armors, 40+ heads/helmets. water pumps, repairable turrets,destroyable terrain, persistence between zones, herringbone and perlin noise blend of modularity, endless levels tested out to 70000 so far, creeping alien growth, portals, earth-day events. more to come. Procedural item shops coming soon.

    damn that sounds good, but are the 70k levels procedural generated? or are you reusing a surtain amount of levels?

    amazing stats progress :D

    Its all procedural. I am using a blend of Herringbone Wang with "Advanced Random"(<- C3 feature) Perlin noise.

    Since I generate levels realtime in order to reach infinite.... the trade off is you have to find some non standard way to store changes, but a dictionary or array works nicely.

    More info on Herringbone

    nothings.org/gamedev/herringbone

    nothings.org/gamedev/herringbone/herringbone_tiles.html

    *EDIT* Thanks a lot by the way!!

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  • what'S this "objecttype" thing you mention

  • > > Added 32 Weapons (3 types),32 armors, 40+ heads/helmets. water pumps, repairable turrets,destroyable terrain, persistence between zones, herringbone and perlin noise blend of modularity, endless levels tested out to 70000 so far, creeping alien growth, portals, earth-day events. more to come. Procedural item shops coming soon.

    >

    > damn that sounds good, but are the 70k levels procedural generated? or are you reusing a surtain amount of levels?

    >

    > amazing stats progress :D

    Its all procedural. I am using a blend of Herringbone Wang with "Advanced Random"(<- C3 feature) Perlin noise.

    Since I generate levels realtime in order to reach infinite.... the trade off is you have to find some non standard way to store changes, but a dictionary or array works nicely.

    More info on Herringbone

    https://nothings.org/gamedev/herringbone/

    https://nothings.org/gamedev/herringbone/herringbone_tiles.html

    *EDIT* Thanks a lot by the way!!

    Excellent! I hope you can share a Herringbone template for everyone. Really thank you! ;)

  • Stealtruck

    • A little preview here (Sorry only french V.) :

    gorkhs.itch.io/stealtruck

  • Made some progress on procedural item shops tonight. Armor first, then weapons, and finally I will add the clerk.

  • Today I finally managed to do some work on my new project

  • Was able to release an early version of the Advanced Rogue-lite Shooter Gamekit, check out all the features!

    https://www.patreon.com/posts/24995977

  • Was able to release an early version of the Advanced Rogue-lite Shooter Gamekit, check out all the features!

    https://www.patreon.com/posts/24995977

    WoW! Great!. please tell me how can i download it?

  • >

    >

    > Was able to release an early version of the Advanced Rogue-lite Shooter Gamekit, check out all the features!

    >

    > https://www.patreon.com/posts/24995977

    WoW! Great!. please tell me how can i download it?

    All you would need to do is become a patron, and I can give you access to the project and past patron exclusive projects via Discord (Discord link is in the linked Patron post)

    You would only need to be a just a 5 dollar patron for access

  • Adding inventory skin :)

    They are some easter eggs in this screen, do you find them? :)

    gorkhs.itch.io/stealtruck

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