Hi All,
Was wondering if it is possible to get typewriter text to type at a defined rate i.e. characters per second, rather than over a fixed duration?
The typewriter text is great, but a fixed duration is not that useful when trying to keep typewriter text speed uniform across a project with different text string sizes.
Develop games in your browser. Powerful, performant & highly capable.
Rate*text.length should work.
Edit: actually it's rate*len(text)
Thanks WackyToaster
Where would that be entered to make it work?
How would you deal with overriding the duration, as it is a required input?
Cheers
Into the duration for the text.
For example 0.1*len(yourtext) will type the text at a rate of 1 character every 0.1 seconds regardless of length. len(yourtext) gives you the number of characters in your text.
WackyToaster
Ah. Thanks heaps
Works like a charm :)
Returning to this. I am hoping to iterate through arrays that contain the text data. Can you think of an elegant way to get a uniform text speed when referencing an array location rather than actual text? At the moment the best I have (not tested yet) is to use a global variable that gets updated to the current text string from the array and then use the same solution but with len(variablestring) rather than text.
Your idea would work.
Text: ARRAY.At(varX, varY)
Duration: 0.05*len(ARRAY.At(varX, varY))
For anyone else that is trying this, just confirming that yes it does indeed work.