Hi, I'll try to be as clear as possible, even though I'm using Google Translate because my English isn't great. I've had this happen in several games where I use pathfinding behavior, and the game runs incredibly slowly, sometimes even dropping to 0 frames per second.
This has happened especially in a first-person shooter, although at first I thought it was because of the 3D camera, since Construct 3 is a 2D game engine (or so they say), but then I tried the game without the camera and it still lags. Is this a Construct 3 issue that can't be fixed? Or is there a solution?
I've already tried increasing and decreasing the cell size, deceleration, and rotation speed, but it's still the same.
TL;DR: How do I optimize pathfinding behavior to make the game run faster?
By the way, here's the link to the video game I made so you can try it yourself and see what I mean: construct.net/en/free-online-games/lethal-al-demo-80972/play