oosyrag to the rescue, as always.
Thank you for the reply, first of all.
In my game, everyone will be switching layouts at the same time, to the same layout. Layouts are maps for each round to be played in. So, any specific ideas?
You've already given me plenty to try anyway, thank you. I'm also thinking maybe I could make all synced objects persist thru layouts then manually destroy them on host, I think this would avoid exceptions.
Edit: I just realized that the persist behavior isn't what I thought it was. I thought it made objects not be destroyed when changing layouts, for some reason.