Hi. I'm trying to create a platformer game prototype with mouse functionality.
I have a character that uses the Platform and ScrollTo behaviors, and a sprite that follows the Mouse X and Y.
When the character moves, the sprite starts to lag behind a bit, as if the polling rate is too low. This gets worse when using a fixed framerate mode with low framerates, and better (though obviously unmaintainable) when using uncapped framerate modes.
Is there any way I can solve this in a way that doesn't involve uncapping the framerate?