Up-To-Date Greenworks Support For Construct - Custom Prebuilds

    • General Information

      Website Downloader

      Greenworks - Custom Prebuilds: Open Website ➚

      Description

      This is a community project that provides custom Greenworks prebuilds for Construct 2 and Construct 3 desktop games. These make it possible to use any NWjs release with a selected Greenworks addon.

      Features

      • Website Downloader with integrated search filters
      • Automatically compiled Greenworks Prebuilds
      • Support for most recent NWjs versions

      Website Screenshot

    • Installation Guide

      Install Instructions - Getting Started

      How to get started:

      1. Install selected Greenworks addon and NWjs release*
      2. Follow the instructions given by the selected addon*
      3. Export your project to desktop (unzip if required)
      4. Download matching prebuild files from the website
      5. Continue based on project platform below (Windows/Mac/Linux)

      *Only required if you don't have any Greenworks addon installed!

      Install Instructions - Platform Specific

      Replace Windows prebuilds:

      1. Go to exported "win32" or "win64" folder
      2. Rename "package.nw" to "package.zip" and open archive
      3. Replace the 5 prebuild files with the new ones (e.g. "greenworks-win32.node")
      4. Rename archive back to "package.nw"

      Replace Mac prebuilds:

      1. Go to exported app folder [...osx64\GAMENAME.app\Contents\Resources\app.nw"]
      2. Replace the 5 prebuild files with the new ones (e.g. "greenworks-win32.node")

      Replace Linux prebuilds:

      1. Go to exported "linux32" or "linux64" folder
      2. Rename "package.nw" to "package.zip" and open archive
      3. Replace the 5 prebuild files with the new ones (e.g. "greenworks-win32.node")
      4. Rename archive back to "package.nw"
    • Greenworks Addons

      Downloads

    • Source Code

      Links

  • Prebuilds Update - November 2019

    <Added> Support for NWjs V0.42.0 - V0.42.3 (Download ➚)

  • I have to see that documentation and assess whether to include the plugin it in my game.

    My game is already quite advanced, I don't know if it will be a lot of work to include the complement.

    I don't understand very well what file you have to download for C2. Why did you put the links of the official complement if it is very outdated ?.

    It's a great job, thanks.

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  • I have to see that documentation and assess whether to include the plugin it in my game.

    My game is already quite advanced, I don't know if it will be a lot of work to include the complement.

    I don't understand very well what file you have to download for C2. Why did you put the links of the official complement if it is very outdated ?.

    It's a great job, thanks.

    Please follow the installation guide. These are basically compiled node files, which make it possible to use Greenworks with a selected NWjs version.

    No addons are being modified, that's still up to the addon developers. The changes as mentioned inside the installation guide are being done after exporting your game.

  • Great post - well done TheRealDannyyy and Armaldio!

    A few comments on my Greenworks plugin (Greengrinds.) It's free, it's an extension of the official C3 plugin. It works with nw.js and Electron (using Armaldio's Electron For Construct.)

    I added ACEs for the following Greenworks APIs: Cloud File, more Achievements, Stats, and DLC. It's also C3 only.

  • Hi, thanks for all the information. Not sure if this is the right place to ask this.

    Is there any way to test with the greenworks plugin without having a game published in steam?

    Suppose I want to see how the plugin works and do some tests but I don't have any games on Steam. Can this be done?. Is there an official DOC for the greenworks plugin?. I see that the plugin has few actions and events.

    This DOC says nothing about the events or actions of the official plugin:https://www.construct.net/en/construct-2/addons/83/greenworks/documentation

  • Hi, thanks for all the information. Not sure if this is the right place to ask this.

    Is there any way to test with the greenworks plugin without having a game published in steam?

    Suppose I want to see how the plugin works and do some tests but I don't have any games on Steam. Can this be done?. Is there an official DOC for the greenworks plugin?. I see that the plugin has few actions and events.

    This DOC says nothing about the events or actions of the official plugin:https://www.construct.net/en/construct-2/addons/83/greenworks/documentation

    Add the addon to a testing project. Use the conditions to check if Steam is ready. After doing everything that is mentioned in the docs, add the project as a Non-Steam game to your library. Since you don't have your own AppID yet, you'll have to use the official Steamworks Spaceware testing project AppID (480). This also makes it possible to test achievements later on.

    If you want to test with a more recent version of NWjs, you have to use our custom prebuilds. I've done all of this already and it worked fine. There are some issues with the overlay that require some Chromium Args to be added, check the Roundup for all details.

    I'm planning to create an entire tutorial for getting your game on Steam at some point.

  • There is currently an issue, most likely caused by changes on the NWjs side of things. Please avoid using any builds starting from v0.42.1, until we've figured out a fix.

    Any previous builds should work as intended. Will post an update when it's sorted out.

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