Pixels aren't consistent / Weird jittery art?

Not favoritedFavorited Favorited 0 favourites
  • 13 posts
From the Asset Store
Vintage steam pixels for your UI! 125 unique assets in a single pack!
  • Recently some of game's animations have been jittery an the 'thickness' of each pixel seems to randomly change around every frame? I've tried everything I can think of, pixel rounding off/on, letterbox integer scaling, nearest sampling, everything. Changing the objects scale doesn't fix it either, and it is centered on a whole number coordinate. Is it an issue with spritesheets or something? If anyone could help that'd be great!

  • does this problem apply to all frames and all sprites?

    or is it just specifically for 1 object?

  • I haven't seen it on every object but its definitely on several of them

  • so is the pixel canvas size same for all the animations of 1 object?

    although i know you already said you tries changing that

  • Yeah the object has a consistent canvas size the entire animation. There os some padding around it though, would removing that help? Let me try that real quick.

  • No removing the padding didn't do anything

  • oh how much did you enlarge the sprite

    so if you were to have a sprite with dimensions in canvas size - 200*200 - but then enlarge the size by (example) 1200*1200 - the pixels show quite big and blurry

    is this the case for you too?

  • You could try disabling WebGPU (or enabling it). If you're on the beta branch it is enabled by default iirc and can lead to some pretty weird graphical bugs. For me random pixels are shiftet up or down, it's really weird.

  • oh how much did you enlarge the sprite

    so if you were to have a sprite with dimensions in canvas size - 200*200 - but then enlarge the size by (example) 1200*1200 - the pixels show quite big and blurry

    is this the case for you too?

    its not blurry, the sprite is 300% scale but even lowering it doesn't fix the issue

  • You could try disabling WebGPU (or enabling it). If you're on the beta branch it is enabled by default iirc and can lead to some pretty weird graphical bugs. For me random pixels are shiftet up or down, it's really weird.

    I tried that and it still had no effect, jittery pixels are still there

  • Are your origin/image-points using decimals?

    (It's difficult to know what's happening visually without seeing it)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yes could you post a screenshot of what the issue is , what it looks like when its blurry

  • Oh that fixed it thank you! I don't remember putting it on a decimal point but I guess maybe it got shifted around during some resizing.

Jump to:
Active Users
There are 0 visitors browsing this topic (0 users and 0 guests)